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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Idk but I just feel like SE just didn't do DRK any justice especially looking at games like FFX-2 like what happened to this limitless possiblity of ideas to what we have now which is a horrible stripped down version of WAR with some of the most useless skills, not as bad as MNK useless skills but pretty close

    Also the old reprisal was really good and they really hurt DRK when it became a cross class skill, Dark dance was another good one but became a cross class ability as well, third combo is gone, dot gone, like SE please help us understand where you were trying to go with this class...

    Also mitigation is still bad to the point where is a reliance on TBN is to great which makes it hard to get everything out of the class when you are worried about having mp for that....shadow wall is still terrible, living dead needs some reworking right now it's either healed to late dead or healed to soon dead lol like really
    (0)

  2. #2
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aomine1992 View Post
    Snip
    Based on everything we've seen from DRK in SB, I'm convinced that no one at SE has any idea of what DRK is supposed to be or how it should operate. No one plays it there, and if they do have a "DRK specialist" who gave the go-ahead for the SB changes, that person needs to be fired. They ought to have people on the dev team committed to specific jobs. People who know the inherent strengths and weaknesses of each job so that when job changes come around in new expac's, we don't have a repeat of what we have now. As it is now, I don't think anyone there knows or cares about DRK.

    Quote Originally Posted by Eloah View Post
    Not sure what you mean by "since the cross class purge they seem under equipped"
    I think what OP means is that DRK lost the most amount of skills to the cross-role system in terms of skills that gave it a unique identity. Reprisal, Low Blow, and Dark Dance (now Anticipation) were unique to DRK in that its identity was partially tied to the use of those skills (Reprisal procs, DD having a DA effect, not to mention its synergy with DP, Low Blow being proc'd by parries). When OP says "purge," they're really meaning that DRK's identity was purged when those skills were taken away BECAUSE we weren't given anything to compensate for the losses. They just finished the job with taking away Scourge, changing delirium, and nerfing DP into the ground. I still don't understand why we're the only tank job without a third combo.....
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    Last edited by whiteblade89; 05-03-2018 at 04:44 AM.
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by whiteblade89 View Post
    I still don't understand why we're the only tank job without a third combo.....

    Probably because they see BS as the third combo. I do kinda miss the old DRK (even if I was trash at it.)
    (1)

  4. #4
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Melichoir View Post
    Probably because they see BS as the third combo. I do kinda miss the old DRK (even if I was trash at it.)
    If they really felt this way, someone needs to smack the devs. BS acts the same as WAR's Fell Cleave in that FC is on the GCD, yet WAR retained its third combo. I think the reason for that is because WAR's combos all have relevancy to them, whereas the devs wanted to get rid of things like INT down, thus changing Delirium. What bugs me about this is that they could have easily adjusted Deliriums effect to something other than INT down. Some have said that they should add the Scourge DoT to the third combo, which I'm not opposed to. The third combo also could have helped with building blood, but maybe gives 5 blood instead of 10 to make Soul Eater the desirable combo finisher. Idk why Soul Eater has to be the ONLY weaponskill in DRK's arsenal that builds blood. Our blood gauge in general just doesn't seem to be thought out very well. Blood Price and Blood Weapon building blood makes sense, but the in-between times when those skills are on CD just feels terrible and too slow. I miss HW DRK too, but I guess now we should just hope that they'll fix the mess they made. What was so wrong with the way DRK operated in HW that they had to gut us so bad, I wonder?
    (0)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.