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  1. #321
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    The only way this is a good idea is if they don't put a weekly loot lockout on the raid, but that's unlikely and not mentioned so I can see losing a lot of gear for my main class this way...
    (6)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #322
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Working as intended.
    (0)

  3. #323
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    If they implement this, I think a lot of people are going to be angry. The whole concept doesn’t make sense and why change something that has been working? If this is to fix those LOTA drops, well they could increase the items that drop rather than one shitty belt a chest. Groans
    (4)

  4. #324
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,280
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I think that it's interesting they chose to do this bad decision after making other similarly bad decisions with alliance raids in the past.

    Specifically, Triple Triad cards. Raids like World of Darkness and Syrcus Tower have the cards drop directly into players' inventories after successfully beating the raid. Rabanastre, however, drops the cards into a loot pool. As a result, I'm still trying for Rofocale's card.
    (10)
    Last edited by TheGrimace; 04-30-2018 at 06:19 AM. Reason: Stupid phone autocorrect.

  5. #325
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    if/when they implement this i expect the new 24 mad will dead and impossible to get full raid for on any day other then Tuesday(and maybe not even then) since me and probably most other players will just run it one then for the weekly reward drop then not go back
    (6)
    becoming my enemy would be unwise

  6. #326
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BroodingFicus View Post
    It would serve them right if tanks and healers just decided they didn't want the responsibility either and let the queue times skyrocket. Or ya know I just stop resurrecting any dps in my party that is screwing up mechanics and making my life hard while also greeding on the gear I need. I don't see this causing anything but irritation and strife. Their reasoning of 'but they had to run it multiple times to gear secondary jobs' doesn't make sense because this sort of system will likely only make that worse. Not only will people on their main role be struggling to gear but the people trying to gear alt jobs will also be rolling the dice against far more people each time the gear they want drops. I don't know. I've always loved the 24 man raids and was looking forward to the next installment but this makes me not want to bother at all.
    Actually, their reasoning was apparently due to how JP players treat content. The expectation there is to queue on your main as you'll be the most efficient, thus things go faster. Therefore, it was difficult for them to roll on things for their secondary jobs. What irks me about the change is how the devs entirely ignored NA/EU approach content very differently. Such is why they should just implement a token system not unlike EX Primals. Forcing a Greed only rule may help JP but it royally pisses off NA/EU. And I hate to break it to you SE, but NA alone has a larger playerbase.
    (14)
    Last edited by Bourne_Endeavor; 04-30-2018 at 11:03 PM.

  7. #327
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Actually, their reasoning was apparently due to how JP players treat content. The expectation their is to queue on your main as you'll be the most efficient, thus things go faster. Therefore, it was difficult for them to roll on things for their secondary jobs. What irks me about the change is how the devs entirely ignored NA/EU approach content very differently. Such is why they should just implement a token system not unlike EX Primals. Forcing a Greed only rule may help JP but it royally pisses off NA/EU. And I hate to break it to you SE, but NA alone has a larger playerbase.
    I have to agree with this, this change doesn't seem to address an issue that lot of people had and I'd expect to lead to lot of frustration in a game mode that already seems to bring out the worst in a lot of the player base. I think this is the first time I'm hoping something doesn't have nice looking gear for mains....
    (7)
    Last edited by jameseoakes; 05-01-2018 at 10:12 PM.

  8. #328
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Bourne_Endeavor View Post
    Actually, their reasoning was apparently due to how JP players treat content. The expectation their is to queue on your main as you'll be the most efficient, thus things go faster. Therefore, it was difficult for them to roll on things for their secondary jobs. What irks me about the change is how the devs entirely ignored NA/EU approach content very differently. Such is why they should just implement a token system not unlike EX Primals. Forcing a Greed only rule may help JP but it royally pisses off NA/EU. And I hate to break it to you SE, but NA alone has a larger playerbase.
    I did a google translate on a thread that is on the JP about this. they seem to be against greedy only mostly. There's also mention of tokens. Someone saying it will take 64 runs to get an item. That this change is only being done to get you to play more. Someone said that its recommended to do Alliance raids to when you come back for a break, but after this change, they won't be able to recommend that anymore. Some just saying they are surprised that SE just considers Alliance raids for secondary jobs. There was also this odd translation that was put in quotes I kept seeing. I didn't get it at first but I think they are saying if you want the item, you go as the job that can use it.
    (9)
    Last edited by Ariane; 04-30-2018 at 11:07 PM.

  9. #329
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    i don't like this change. let's hope there is enough negative feedback until the patch day
    (13)

  10. #330
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    i don't like this change. let's hope there is enough negative feedback until the patch day
    Unfortunately I doubt it going by the fact that the said they'd be taking in feedback only to decide if they should continue this trend in future Alliance Raids. That sounds suspiciously like they plan to push it through no matter how people feel and /then/ see about not doing it in the future. Best we can likely do is make it very obvious that it isn't an acceptable change and doesn't solve the problem they claim it does.
    (14)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

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