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  1. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    simply spamming scatter for the same amount of gcd's will net you 300 x 4= 1200 but significantly less mana.
    First set of alternating spells: Scatter [3|3] + Veraero [11|0] + Scatter (0.75[3|3] + 0.25[8|8]) + Verthunder [0|11] yields [17|17] - [22|22] mana (expected [18.25|18.25]).
    Subsequent sets: Scatter (0.75[3|3] + 0.25[8|8]) + Veraero [11|0] + Scatter (0.75[3|3] + 0.25[8|8]) + Verthunder [0|11] yields [17|17] - [27|27] mana (expected [19.5|19.5]).

    First set of 4xScatter is [3|3] + 3(0.75[3|3] + 0.25[8|8]), or [12|12] - [27|27] (expected [15.75|15.75])
    Subsequent sets are 4(0.75[3|3] + 0.25[8|8]), [12|12] - [32|32] (expected [17|17]).

    Here's a more readable table
    Code:
                                Min        Max        Expected
    Alternating (1st set)       [17|17]    [22|22]    [18.25|18.25]
    Alternating (after 1st)     [17|17]    [27|27]    [19.5 |19.5 ]
    Scatter spam (1st set)      [12|12]    [27|27]    [15.75|15.75]
    Scatter spam (after 1st)    [12|12]    [32|32]    [17   |17   ]
    Alternating spells guarantees [5|5] more than the minimum, but expected values are only [2.5|2.5] apart. Alternating spells are expected to generate more mana, but will only grant one extra E.Moulinet per twelve spells compared to full Scatter spam.

    Alternating on a group of 3 (and, in some cases, larger groups) is a good idea, but the best reason is to keep a stronger mob even with the rest of the group; not necessarily because of the extra mana generation.
    (0)
    Last edited by Rongway; 05-04-2018 at 08:06 AM. Reason: better maths