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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cidel View Post
    Right, so when there's a large backlash from the playerbase, they're all just "averse to change-" not because they find fault with an idea?
    Yes... that's exactly what I just said...

    Thing is, I play multiple classes.
    I play DRK, AST, BLM and SAM, all pretty much equally, and need gear for all of them. Because I actually play as part of a community and will use the job that's required for the party set up at the time, because I'm not a douche who only looks out for myself.
    It feels like 99% of the time, caster gear drops when i'm NOT playing BLM, or healer gear drops when i'm playing something other than AST. (although statistically that's 'only' 75%, it's still the majority of the time)
    I basically never have a chance at getting the gear I need, because I never get a chance to 'Need' the gear, even though I play all four of those classes.
    It would be nice to actually get a chance to roll for some of this stuff instead of being automatically locked out because someone else just happens to be "the right class at the right time". It would be nice to get a chance to roll for the gear I need without being penalized for being the wrong class.

    Who really only plays one class and one class only?

    Like I said, dungeons are different. They're quicker, and you're competing against fewer people, with a more balance party role composition. They also tend to drop more equipment.
    (1)
    Last edited by Seraphor; 04-27-2018 at 10:41 PM.

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,497
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seraphor View Post
    Thing is, I play multiple classes.
    I play DRK, AST, BLM and SAM, all pretty much equally, and need gear for all of them...
    So here's where I'm starting to get a better picture of how your personal bias is influencing your rationale for being able to roll on anything you want and penalizing those who normally would be able to roll "Need" (which would still have to be done sparingly due to new 24-man lockouts).
    It feels like 99% of the time, caster gear drops when i'm NOT playing BLM, or healer gear drops when i'm playing something other than AST.
    I basically never have a chance at getting the gear I need, because I never get a chance to 'Need' the gear, even though I play all four of those classes.
    Blatant hyperbole aside, it's unfortunate, but that's RNG. Typically if you stick with whatever job you want a drop to roll Need on, something will drop for it sooner or later (unless you are holding out for just one particular piece). It sounds like you have every intention of hitting that Need button if you could, but since you're on a different job/role, you get upset because apparently someone's there to hit Need "99% of the time." So no, you don't get to take the high road here and claim everyone who rolls Need over you is a "douche who only looks after themselves." And queuing up in the DF doesn't make you any less a part of the community and nobody is required there to come as anything.

    Personally, I've seen way more gear hit the ground in Rabanastre after the 2nd week or third- which means people after all 4: tank, healing, casting and striking (DRK, AST, BLM and SAM) likely have something they can roll on after a whole run or two.

    It honestly just sounds selfish to me because you encountered situations where you wanted drops on classes that you couldn't roll "Need" on. "If I can't roll 'Need,' nobody should be able to." I hate throwing this word around because it's overused to the point of misuse, but the whole idea just screams "entitlement."
    Dungeons however I agree should maintain the 'play the class you want to gear' rule.
    Like I said, dungeons are different. They're quicker, and you're competing against fewer people, with a more balance party role composition. They also tend to drop more equipment.
    I have a difficult time understanding this logic. On the other hand, you think people should get to keep their "Need" privileges in dungeons -that are even more faceroll easy than 24-man raids, have less people to compete with, and can be repeated more quickly (no, they do not necessarily drop more equipment, 24-man raids have 4 bosses with 2 chests each. Dungeons usually only have one chest per 3 bosses with a chance of accessories and maybe gear in the last few chests). If anything, it's slightly more forgiving to lose Need in dungeons (not that I am for that)- especially since a lot of the time they really only serve as glamour gear due to better ilvl outlets elsewhere.

    In any case, I don't see the purpose in debating this with you any further. Arguing against a self-serving bias never proves fruitful. The amount of "likes" the other thread accrued in just a week in outcry of the change speaks for itself. Probably also where any further discussion on the matter is worth posting.

    http://forum.square-enix.com/ffxiv/t...-Alliance-loot
    (1)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Like I said… it’s a two way street. Beneficial for some, not so for others.
    I’m not saying it’s a ‘good thing’, I’m saying it’s ‘not a completely bad thing’. Please tell me you understand the distinction there.
    I completely understand and accept that others dislike this idea, and I’m still personally on the fence about it despite what I’ve just said.
    (You say I sound 'Selfish', but as I've already explained, I run multiple classes, because I can fill in the gaps in my teams, I can adjust around other people. If I was 'being selfish', I could just run as the class I want to gear...)

    Who exactly it’s beneficial for is largely unclear, for all you know you may end up benefiting from it. (maybe that uncertainty is the real issue?)
    The problem is that most people here are only focusing on the negatives, proclaiming it’s “100% a bad thing” Which is apparent by the sort of hypothetical scenarios being proposed.
    Things like “A Tank gets caster gear when he doesn’t need it.” The problem here is you don’t know the person playing that Tank doesn’t need it, that’s something you’re assuming, you’re projecting a distasteful persona on that hypothetical tank out of gamblers grief because you lost the roll on something you needed.
    For all you know, ‘that tank’ has been running this raid dozens of times as a caster, waiting for that gear to drop and still didn’t get it, which is entirely possible even in the current system.

    Ultimately the ‘Need’ option is a privilege that overrules the level playing field of ‘Greed’. A privilege that’s viewed as deserved, but a privilege nonetheless. It’s one that’s usually balanced in a Dungeon scenario, because the run-to-gear ratio is better and the party role distribution is more even. Chances are you don't have any gear competition, so all plays get exclusive rights to their own and equal chance of anything not covered by their party.

    Raids don’t have an even role distribution, so it’s not as easy to play it as the class you’re trying to gear. Only 1 in 8 can be a tank, and with 5 DPS, there’s almost certainly competition there.
    “But Tanks and Healers can queue faster for my caster gear!”
    Well, so too can DPS roll on the Tank gear. It’s a level playing field.
    It may even encourage a few more players to run as Tanks and Healers… and surely that’s ‘not a completely bad thing’?

    Imagine you roll in on DF as a BLM and end up with say, four or even all five casters in your party. Meanwhile the Tank gets exclusive rights over any tank gear that drops, and just as good chances against any maiming, striking, scouting or aiming gear...
    There are so many different scenarios that you can use to weigh up these positives and negatives, but ultimately 'Greed' is fair for all. Oversimplified, but still fair.
    (0)
    Last edited by Seraphor; 04-30-2018 at 09:06 PM.