Because it's easier to make a cake from scratch than it is to yank ingredients out or compensate for disproportional ingredients. It may not be faster but it requires a hell of a lot less troubleshooting things that may or may not get fixed.
Because if they're going to rework the inventory it'd be silly not to rework the things related to it. The only people who wouldn't be involved would be the design crew, but none of it would be testable, or implementable without the code crew. You can make all the content in the world but it's not gonna get coded and tested unless that crew can get to it. You need the whole crew going to keep the updates coming. We pay a fee that's relatively small compared to other "service for a fee" options. Netflix is slightly less but they are primarily a content aggregator, not a producer. While their name IS on several exclusives it's easy enough for them to throw money at a crew and ask to slap their name on it, SE tried that and we got 1.0. 12 dollars is not a large amount, AND optional content IS completely optional, nobody is forcing your hand there, you get to say whether that's worth it or not to you. Likely our sub money goes to the costs to keep the game and the updates coming , not improvements. SE decides how much money they want to put back into the game and while we should expect them to put SOME back into it, refunding a ground up rework AGAIN is highly unlikely. I say unlikely because at the point they'd decide to do such, AGAIN it's far more likely they'd just make FFXIV .. 2. Solving a whole host of problems at the same time: Inventory, MSQ lockdowns, update restrictions, data center upgrades yadda yadda. I can see the decision for that going through far easier than "hey.. we need to rework the game.. again". From their point of view they'll keep this going as long as people will pay for it and when it becomes more trouble than it's worth it'll shut down and the successor will be announced. You see far more profit in reworking now and reaping longer subscriptions later which is a fair assessment but investors see consistent money coming in and no reason to stem that flow until it starts to be constricted. Neither of those paths are right or wrong in my opinion, I'm trying here to provide perspective and I lean towards a non rework because I believe it's unlikely knowing what I know about business decisions and development investment.
An MMORPG is not a spreadsheet unless we're looking for an analogy. There are levels of interaction a spreadsheet just cannot reproduce and interactions in the codes of the items themselves that make swapping out just one page or cell a nightmare of new bugs and now flapping references. I understand your comparison but it doesn't hold up in the context of a game.
Idle time does not equal available development time. Fred the item database coder farting around on facebook for 3 hours a day isn't going to translate into 3 hours of productive rework time if someone is standing over his shoulder holding the (figurative) whip. People do goof off but not in scheduled chunks or organizable timeframes. Yes they COULD make everyone work on the rework on their "spare" time but that's more of a timeline for YEARS instead of months and even IF they do that, the amount of changes to the game while they do so might make their work never ending or in the end moot. Once again here we hit "no updates till it's done" territory. Getting it done before changing any other parts of the game would be paramount.



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