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  1. #41
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    The amount of bad advice people are giving based on SAM is kinda sad... Mhaeric basically nailed what you do.
    (3)

  2. #42
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by LinXiaoMei View Post
    Except as a SAM you kinda need to single target enemies to keep your buffs & debuffs up. It's more efficient to single target them as opposed to use your AOEs due to the TP cost alone. I won't lie about your Midare Setsugekka comment though the sound of that going off for us is pure ecstasty. Its just less efficient cost wise to use AoEs for us we're better off just getting our debuffs off on them one at a time before using even thinking of using an AoE. This is just my personal experience though, I won't say that I'm playing my class 100% optimally or efficiently but I can say I'm being quiet efficient.

    Excuse me if I repeat things as I type... my mind is so jumbled. I'm a mess.
    Quote Originally Posted by TaiyoShikasu View Post
    Remember that meme about ninja being better for single target than AOE? Now it's samurai.
    Called it.
    (0)

  3. #43
    Player
    Alexalibur's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Kinda wish melee AOEs were like casters. Casters have infinite resources as it is.
    (1)

  4. #44
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Alexalibur View Post
    Kinda wish melee AOEs were like casters. Casters have infinite resources as it is.
    I think the idea is that melee and casters have different perks for AoE, and sustainable AoE dps is caster's thing. Melee's perk is high burst AoE, but it isn't sustainable. Ranged are somewhere in the middle with somewhat high burst AoE that's a bit more sustainable than melee, but not unlimited like caster. What they bring instead is the ability to extend the sustainability of the melee dps.
    (1)

  5. #45
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mhaeric View Post
    I think the idea is that melee and casters have different perks for AoE, and sustainable AoE dps is caster's thing. Melee's perk is high burst AoE, but it isn't sustainable. Ranged are somewhere in the middle with somewhat high burst AoE that's a bit more sustainable than melee, but not unlimited like caster. What they bring instead is the ability to extend the sustainability of the melee dps.
    Sadly, a lot of times I don't see ranged players use their TP regen. Quite the opposite actually as I end up having to Goad them.
    (0)

  6. #46
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    That feeling when you're Aoeing your butt off and you get no tp refresh or goad meanwhile the other dps is single targeting with full tp
    (3)

  7. #47
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Okamimaru View Post
    That feeling when you're Aoeing your butt off and you get no tp refresh or goad meanwhile the other dps is single targeting with full tp
    That person also gets the minion and two commendations to boot.
    (0)

  8. #48
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LinXiaoMei View Post
    I use it but honestly the damage from it is so insignificant you're better of just shredding the adds one at a time.
    ... please don't do this.

    Mangetsu/Oka deal 1,650 total potency to ten mobs
    Midare, with Jinpu and Kaiten, deals 1,188 to one

    There is no scenario, ever, where DPS shouldn't AoE beyond four mobs.
    (2)

  9. #49
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I may not have done much with SAM yet, but it's not difficult to get the general math in regardless of which job you're playing. Base Skill Potency * Number of Enemies = Total Potency. If you have, say, a single-target skill with a potency of 200, your total potency will always be 200 for that skill, regardless of the number of enemies. If you have an aoe that has 100 per enemy, you'll get a total potency of 300 on three mobs, and will increase with each additional mob. Simple as that.
    (1)

  10. #50
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ChaoticCrimson View Post
    I may not have done much with SAM yet, but it's not difficult to get the general math in regardless of which job you're playing. Base Skill Potency * Number of Enemies = Total Potency. If you have, say, a single-target skill with a potency of 200, your total potency will always be 200 for that skill, regardless of the number of enemies. If you have an aoe that has 100 per enemy, you'll get a total potency of 300 on three mobs, and will increase with each additional mob. Simple as that.
    Didn't they make it so that most AOEs only deal the full amount to the first target and deals less enemy hit? doing the math its not that far off at 270. Though I don't think thats how AOEs works at all, unless I'm misunderstanding something. An AOE I don't think increases Potency per enemy, but Deals the base potency to each enemy (with reduction if the skill says of course).
    (1)

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