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  1. #11
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by RokkuEkkusu View Post
    For those who do crafting levequests, should "ingenuity" leves come back in future expansions?

    Edit for clarification:

    Ingenuity leves are the ones where the leve person and the item recipients are in different locations. The gil and exp reward is quite high. This leve type was not seen in Heavensward and Stormblood.

    However, the other two tradecraft leve types of Charity (Triple turn-in) and Constancy (Single turn-in) still remain to this day.
    No, crafting leves shouldn't leave a long distance from the bell, it is too much time wasting traveling and one may need to make more trips just because this game lacks inventory space.
    (0)

  2. #12
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vstarstruck View Post
    No, crafting leves shouldn't leave a long distance from the bell, it is too much time wasting traveling and one may need to make more trips just because this game lacks inventory space.
    Its a RPG, traveling is par for the course. Having more interaction with NPCs is always a good thing.
    (1)

  3. #13
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RokkuEkkusu View Post
    For those who do crafting levequests, should "ingenuity" leves come back in future expansions?
    No, they should not. Ingenuity leves are great, but the balance for them is very specific: you have to travel at least one zone between grabbing them and handing them in. When you're making level 30 items, the time and even gil cost of doing this are fairly significant. However, level 51+ crafting takes far longer due to using more materials and being much more difficult at the appropriate level, to the point where the time needed to teleport is a trivial addition. The gil cost is similarly tiny for your level. Ingenuity leves give 50% more experience than Constancy leves of the same crafted item level. This would need to be drastically reduced to be balanced with Constancy leves at current expansion levels.

    Incidentally, I kind of wish they'd remove high-level Charity leves for the same reason. Making three times the items gets more and more time prohibitive with each expansion.
    (1)

  4. #14
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by bass9020 View Post
    Its a RPG, traveling is par for the course. Having more interaction with NPCs is always a good thing.
    Then give more inventory space. If they gave enough inventory space for such ideas then fine.
    (0)

  5. #15
    Player
    Nohta's Avatar
    Join Date
    Nov 2011
    Posts
    24
    Character
    Iphriana Dirkalan
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Vstarstruck View Post
    Then give more inventory space. If they gave enough inventory space for such ideas then fine.
    In ARR, a tier of Ingenuity leves took anywhere between 11-14 HQ items/turn-ins to clear (give or take depending on a few factors) and each tier was every five levels. Plus however many slots for the individual materials, it's probably no more than 20 slots tops. This is significantly reduced if you're doing a medicine item for ALC, a meal item for CUL, or a crafting material (rarely) for any class since those all stack in one slot (plus up to 5 slots for the mats for a maximum of 6). This doesn't take optimizing for efficiency or HW/SB crafting recipes into account, but that's the gist of it.

    If you don't generally have at least 20 slots available, then I don't know what to tell you.

    That said, with the way they rebalanced crafting leve rewards in HW/SB, they pretty much obsoleted these leves, so I can't see them returning any time soon.
    (1)

  6. #16
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Talraen View Post
    Incidentally, I kind of wish they'd remove high-level Charity leves for the same reason. Making three times the items gets more and more time prohibitive with each expansion.
    Do players still try to do the full three turn-ins? I mean, I guess it's the better exp. But I've taken to just doing one and done. I don't even really need the exp. As a completionist, I want to do all of them anyway, but I find myself out-leveling the leves very easily. I haven't even hit any of the (L) leves yet, and I'm still out pacing.

    But, that might also be because I'm still in HW and I'm pretty sure they recently boosted leve exp by a big chunk. Which is great for leveling, but I actually kinda think I'm getting through content too fast.
    (0)

  7. #17
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    "Beckon" leve's are escort missions. Nobody likes escort missions because the thing/person/animal you escort tends to be made of tissue paper.
    As mentioned above, the tissue paper part isn't the issue, it's the extremely clunky mechanics where you have to switch targets between npc and enemy, spam beckon constantly at melee range, they only run a short distance and the npc completely ignores you if they're already moving.

    It could be bearable if the npc simply followed you automatically or ran ahead on a set path, like with escort Fates, but the whole "Beckon" thing is tedious.
    (1)

  8. #18
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hasrat View Post
    Do players still try to do the full three turn-ins? I mean, I guess it's the better exp. But I've taken to just doing one and done. I don't even really need the exp. As a completionist, I want to do all of them anyway, but I find myself out-leveling the leves very easily. I haven't even hit any of the (L) leves yet, and I'm still out pacing.

    But, that might also be because I'm still in HW and I'm pretty sure they recently boosted leve exp by a big chunk. Which is great for leveling, but I actually kinda think I'm getting through content too fast.
    I certainly stopped doing the triple turn-ins, but Charity leves require triple the items per turn in, so they're still a pain. (I mean, I'm definitely not doing nine complete crafts for one leve.) I actually forgot you could even do multiple turn-ins when I wrote that post!

    I don't remember how it was when Heavensward was new, but in Stormblood, doing each leve (once) and doing daily GC hand-ins, all HQ, was plenty to get me to max level along with the quest experience and general crafting experience. Tripling up Charity leves is just overkill.

    Incidentally, I haven't done any of the Heavensward (L) crafting leves either, though I'm planning to slowly do so just for completion's sake. They are entirely unnecessary in the leveling process, which I assume is why they were not revisited in Stormblood.
    (0)

  9. #19
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I would enjoy their return.
    I'd also like battle leves to come back too.
    (0)

    http://king.canadane.com

  10. #20
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Battle leves never left, they are called "beast tribe quests" mostly. Same thing.
    (0)

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