Because if they doubled the chocobo saddlebags for free, the server would have to deal with an extra 70 slots for every player.
Let's assume a server has 10,000 characters. A free saddlebag increase means the server has an increased load of 700,000 slots. Now, if only 1,000 of those characters would be going for the premium app, that'd lower the amount of saddlebag slots to 70,000. Keep in mind, these are randomly picked numbers.
As much as I dislike the premium app, there's still a clear reason why inventory slots often end up behind an additional fee.
EXACTLY why I made this:
http://forum.square-enix.com/ffxiv/t...if-it-continue
Sorry it is not on the players to pay extra for you rushing out 2.0. This is not Square EAnixThere have even been numerous accusations that EA and its ilk deliberately hold back game content with the sole intent of charging a fee for it at a later date. It’s one thing to support a game with new content that is worth the price. It’s another to put out an inferior — and occasionally broken — product with the mindset of “ah, we’ll fix it later and make some money for doing so.”
If this is a real legit problem, they shouldn't have so many items in the game then. Either you make enough space for your huge item bloat or you make less items.
So with this method of doing things it makes it appear they are intentionally adding items for the sake in doing so to try get people to pay for more space.
Last edited by Vstarstruck; 04-21-2018 at 11:41 PM.
___Malfoy __/thefleurentine.tumblr.combecause diamonds are forever, as is dust.
~ . S A R G A T A N A S . ~
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Last edited by Remedi; 04-22-2018 at 01:54 AM.
You're seriously thinking that with the amount of open source programs there, of graphic and sound assets made public (aka. free to use) and so on? Sure. Some of those do earn on that one way or another. Through adds on their sites for example. But technically speaking, they may end up earning zero, and they still do it. Others don't even try to capitalize on their work.
Sure, the quality is often sub-par...but hey.
That being said, if the code is an issue then instead of spending money on trying to make ANOTHER paid feature for players to circumvent their messed up code, they should spend that money to FIX the issue altogether in the first place. This is programming. It's not like designing hardware where you have to follow laws of physics and use actual, physical resources. It's just a bunch of 0's and 1's and everything can be changed without affecting anything that is not directly related to it. They have more than enough funds to fix a problem like inventory management. It's not even like they have to actually wrestle with the inventory code in the first place, and if retainers are really on a different server, it proves that perfectly. They can just make a separate inventory database, using PROPER coding this time, use automated method to copy the inventories of players to it, then make the current code for inventory inaccessible by redirecting everything related to it to the new code and operate on it from then on.
Sorry, but they just don't want to do that. The costs of that are not high compared to the cost of making a game itself. And they are paid, by all these people that subscribe to the game, enough to BUY a new game or two every single month. Even if you have to take into account the costs of maintaining the servers, they are nowhere near the cost of developing games. So a fix to a single system is anything but a "big thing" in comparison to the scale of an entire game.
I was speaking about pro consumers not moving a finger when there's nothing for them since no1 reported the retainer things but thanks anyway to just jump to conclusion (since you know no1 cared about the russian/brazillian subs beign raised cept for sidalpha that made a video about it, while other said absolutely nothing)
We already got a heck of a lot more extra inventory space.
Or maybe you just dont need to hoard that 1 gordian precision bolt and a bunch of other nameless garbage you will literally never use.
It's not as simple as "remove 5 years worth of content" because you cant manage an inventory and just want hundreds of item slots accessible on the fly.
Something they've already done at least once by now for a game that bankrupted the company.
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edit- Honestly. This inventory 'complaint'. You guys are asking for a miracle.
You've already had miracles. Let's count them. First of all, 1.0 even releasing. It was in development and was constantly delayed and project was rebuilt multiple times. Actually getting instanced content was a miracle (Titan CANCELLED got Garuda instead). Yoshida was a sort of miracle. Unfortunately full 1.x patch notes are difficult to find through legitimate means.
ARR launch was a miracle and a curse. It was awful. Same server instability it still has today and it had in 1.x. BCOB was literally broken and spent a month being hotfixed and people still argue about who was the real world first (it was BG). Another miracle: Heavensward- that the game would actually get the expansion it was promised for so long, after so many blunders.
The last miracle?
We're still stuck on the same cankerous pile of chocobo dung that at one point rendered flowerpots with as much memory as a playercharacter, and you think we still don't have enough inventory space? Heck at one point they even decided that forums were "not useful for player-developer communication". What sort of mmo launches without a forum? Look how far we've come.kupo nuts
And yet you still don't have enough inventory for Puk Wings and Hi Ethers that you will never use.
Last edited by Luin; 04-22-2018 at 07:30 AM.
I didn't jump to conclusions. There's nothing in your post that's not there. Basically, don't expect people to read your mind, over a forum post, to realize that when you write "nobody does things for free" you mean "not even pro consumers will try to do anything about a raise in price for a monthly subscription"?! That's not even REMOTELY reasonable expectation.
You wrote your thought poorly, you got a response based on that poorly written post. Simple as that.
Wrong.
1) "Intrinsic" is a word that describes, in case of games, nothing more than what you think belongs in a game. In other words, you expect there to be an inventory in RPG game so it's not an RPG game if there is no inventory. However, when it comes to code, how significant it is for the games stability and functionality is dependent on a lot of things, and technically it is possible for an MMORPG game to have their inventory entirely removed and the only problems would be on players inability to actually progress (due to lack of access to items). Don't mix theory with practice.
2) I gave my reasoning. I suggested a way to lower the costs. Costs which are more than manageable from the get-go. A way that is very closely related to a solution that is ALREADY IN THE GAME. But if they actually did solve the issue, they could no longer sell the band-aids meant to circumvent it. Disagreeing just for the heck of disagreeing ain't gonna give anyone anything. If you think I'm wrong, give counterarguments to what I wrote, not ignore most of my post and deny a little piece without much of a comment as to why.
3) We're talking about Square Enix. A large company that can afford professional workers, with significant experience and a deep understanding of the work at hand. And all you need is ONE specialist to check relevant code, think of a solution and then manage the rest of the team to fix it. It would take a while if the code is really as messy as they suggest, but hey. I doubt they actually need to look for the issue, probably knowing roughly where it is from the beginning.
I can expect low standards from a small company making cheap games, trying to get their name out there while getting some funds for a bigger project. I have no reason not to have high expectations towards one of the larger companies in the particular market. Especially when history shows that their "insurmountable issues" are very much fixable, and similar ones (or even worse) are fixed reasonably quickly and properly by smaller, even independent developers. There are games that had their entire engines replaced. And here we're talking about at least a system circumvention of the issue. It would be better for everyone if they actually fixed the issue by completely rewriting the code...but just avoiding that mess like they do for other kinds of inventories would already be something.
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