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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    I would love for them to revamp the leve system entirely.

    They should bring back battle leves but as group play, like spawning an NM type mob and fighting it but only if you meet certain criteria within the leve system itself.
    Make the gathering/crafting leves more involved and actually make you interact with different NPCs depending on what they need. I remember in 1.0 they even gave you the materials

    I would go into more detail but its late, I will edit in the AM at some point!
    (3)

  2. #2
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by bass9020 View Post
    Make the gathering/crafting leves more involved and actually make you interact with different NPCs depending on what they need. I remember in 1.0 they even gave you the materials
    You basically just described the ixal and moogle beast tribe quests.
    (5)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by bass9020 View Post
    I would love for them to revamp the leve system entirely.

    They should bring back battle leves but as group play, like spawning an NM type mob and fighting it but only if you meet certain criteria within the leve system itself.
    Make the gathering/crafting leves more involved and actually make you interact with different NPCs depending on what they need. I remember in 1.0 they even gave you the materials

    I would go into more detail but its late, I will edit in the AM at some point!

    The Beastman tribe quests ARE the current levequests.

    That said, Levequests were a key feature of V1.0 and all kinds of elaborate lore and artwork went into it. It's just not fun to repeat. Other games have repeatables/dailies that can be done infinitely, (and hence are RMT bait), that's why they exist.

    I would like to see them re-visit some V1.0 stuff that was actually lore-relevant, re-introduce a few of the open-world style dungeons that you have to explore, not simply defeat a boss to complete. Like there was all this Gelmorra stuff in V1.0 that appears to have simply vanished, along with entire parts of the Black Shroud and the Mor Dhona/Lake Silvertear area. Like the V1.0 opening placed an emphasis on levequests, and all that imagery was excised in the V2.0 OP, along with it's relevance.

    Lore-wise, it would make sense that the combat levequests aren't available in Doma or Ala Mhigo because those were under imperial control when you start, and Kugane is neutral. That however glosses over the Azim Steppe.

    So really the way to put those back in would be to either introduce a new GC for the Eastern region, and expand the existing three GC's into Ala Mhigo by having them create their own offices there, since technically they went from being occupied by the Imperials under duress to being peacefully occupied by the Eorzean GC's.

    At any rate the Beastman tribes fill this void.
    (0)