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  1. #11
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Krotoan View Post
    It's not a small investment either, someone has to change/test/implement the streamlining and if you think we get sparse updates now imagine if half the team gets swiped to work on summarizing the MSQ experience. That would take dev time too though.. I don't feel it's worth the price.
    Quote Originally Posted by SonKevin View Post
    ...but you also want to retain old players. If you release a patch a bare bones patch to fix a problem that already has other solutions then you risk making long term players irate. The type of players who have spent a crap ton of money on this game already.

    So unless we get concrete numbers on things like how much revenue new players generate, how many bother to get caught up to current MSQ before quitting, it seems that from a cost analysis point of view, it's not worth it for SE.

    However, in the long run, I cannot see how such an MMORPG can remain profitable without focusing more on non-subscription based streams of revenue.

    At the very least, I hope they trim down ARR's MSQ.
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    Last edited by TwistedTea; 04-21-2018 at 03:08 PM.