Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


A bit late on replying due to finals, apologies.
I would argue very little of the actual design was retained, and there isn't much about the changes that can really be blamed on game limitations. The aspects that I can understand being modified for this reason would be the cape (the least modified part of the outfit), the helmet's location (modified to behave as a hat, probably to prevent racial clipping issues), and the tassels that hang from the helmet which are much smaller, again probably due to clipping.
So what else was changed?
*Hood is now similar to the preexisting ponchos, with a ring of fur instead of the fur bunching up where the hood does. The white plating in the front of the hood is also gone.
*The purple particle effect the original designer wanted is replaced by static glowing orange horns. I'm not sure why this isn't replicatable to any degree, considering this game absolutely breaths particle effects and has no problem slapping them on equipment. Even if this is impossible/difficult, leaving them as they are with the original purple gradient would have sufficed.
*Nothing else about the helmet was retained either other than it being animal-skull shaped. It was loaded with ridge-like patterns, an extra set of horns, and doesn't appear to have glowing eyes anymore. It now resembles the fox masks you can get with Wolf marks, and the unnecessary detail makes the design less sleek.
*Loincloth was widened and is now more of a tunic. A belt and some gold waist thingy that sticks out of the hips was added. Both interrupt the form-fitting shape of the original design.
*Color scheme was drastically changed. The white plating on the boots was changed to a silver metal plating, the buttons(?) were changed from the same white plating to gold, the cape is now a bright red instead of the magenta color seen in the rest of the outfit, etc. You can argue that this will be dyeable but the limited dyeing channels might just bungle this worse.
*The chaps are gone. This is probably what I have the least issue with since it's substitutable with the faire joi, though I feel the overall aesthetic of "saucy evil caster" was lost partially due to this.
*Boots are now high heels.
You can argue that it doesn't fit the style of the game, but not wanting to make use of different styles makes for the bland equipment we've been seeing lately. There isn't any reason, lore-wise, why the outfit couldn't exist. Why did SE choose this outfit if it didn't, in their eyes, fit the game?
I'm fine with small changes that must be made to fit the game. I have issues with many, many "small" changes that cumulatively change an outfit's entire aesthetic. While it might not have disappointed you to see a design of yours changes so drastically, it would disappoint me (and it did the original designer as well). This front isn't really worth arguing on, being so subjective.
Last edited by CoolDad; 04-21-2018 at 01:18 AM.



Not a fan of the masks and most of the bodies look like re-skins to me.



I like what I can see of the healer body, though I'll reserve judgement until I can see it without the gloves - I hope it's sleeveless like some of the other sets. The boots might also make it into my wardrobe, depending on how they dye.
I'm really disappointed in the overall designs, though; I was really looking forward to the pants as designed to add some variety to the dozens of samey slacks we get, but I guess after the Skalla set I should have known better than to expect anything but disappointment on that front. Based on what we can see of the FemmeRoe's pants, at least it looks like female models got the same treatment this time, though that might actually be a net gain for them since they have a lot fewer plain pants models to work with...if it turns out that female casters get the open chaps, though, I swear to Rhalgar I will riot.

Is this one set on all the races or a different set for all classes? If the latter, that is some seriously uninspired design. Everything looks just a little too similar to one another. The middle on the male kitty looks ok though.
The caster (middle one) is the design winner and all the others are re-designs by SE for the other jobs. So the job matters, not the race.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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