So Mr. Happy brought up something on his video (about differences with JP players) and it got me thinking
The premise:
So what he stated was the JP players actually queue up on their mains to get gear for their side jobs in order to ensure the run is as smooth as possible.
And while like most people my inclination was "you should play the job you want gear for", I decided to step back and think about what their view means.
And specifically I was thinking of the worst Rabanastre run I've ever had. We wiped on the first 2 bosses probably 10+ times. I was in there so long, people I know thought I was in multiple runs.
People were playing badly and it showed. I wanted to leave, but the longer I stayed, the longer I felt like if I abandoned I wasted my time (leading to a cycle of wasting even more time until we eventually did beat it..with less than 5 mins left until timeout)
Now I don't know if the poor play was people not knowing mechs, or not knowing their jobs, or just being bad in general. But suddenly I started wondering: This run was a later run, many weeks after release and therefore a lot of people would have had already finished their mains's gear. If there were people trying to get gear for a side job they didn't know how to play efficiently yet, possibly in underwhelming gear, they'd be affecting our runs.
Had we gotten people who played well and fully geared jobs, I could have probably done 3 runs in that amount of time.
And that got me thinking further.
The proposed change, which we agree would make people have to do more runs overall, might be balanced out slightly by being able to do more runs in the same amount of time.
I'm still not sure if I feel this view would overall change my mind about this change (which I still don't like much), but putting myself into that scenario I do feel like I understand why the JP players would and I do see a small degree of merit in this change.