Allow me to give you a personal example. I had to sub just so I could reclaim my stuff. I had no desire to play the game again yet. There was still no new content, I had done all the current stuff. I won't give you the entire list of things I had to resub to reclaim, but here's the short of it:
80 million gil from my mansion (bought before house reclamation was introduced, during a time when it was promised it would never be a thing), and 5 Eastern Cherry Trees, currently valued on my server as a total of 100 million gil, or going by its real world value based on the Mog Station, $25.
This is not even close to everything I would have lost, of course.
I will concede, I would not be so against house reclamation in its current state if they kept your gil and items for you indefinitely, or at least for a very long time.
Last edited by MomomiMomi; 04-20-2018 at 10:55 AM.
it should be 2-6 months just because how this game is programmed and how they release content, most definitely, if it was that long maybe they would not have to worry about suspending for disasters (if 6 mo)?
lol unreal, they really need to improve on this, how come you havn't made a thread? do you fear white knight backlash?
If your post cap you can edit your post, you seemed to be posting a lot, really like to know.
Make content last 2-3 months, in time for next patch or your view is invalid. You are only agreeing to it because SE picked that arbitrary set of time set of time. But ya there needs to be a time limit cuz you don't know if they will ever return. it should be something like 75 days for house, 6 mo after that for item reclaim
Last edited by Vstarstruck; 04-20-2018 at 11:34 AM.
All SE really needs to do is increase item reclamation to something like 4-6 months (I can't see them making it indefinite, as there is always a chance a player will/can never return). 45 days for housing should be left as is, though (there are other people still looking for a house, after all).
It technically does depending on the person. Even though it's mostly just weekends, I still do Savage Progression and occasionally Eureka (if I have the time for it). Byakko Extreme if I feel like getting a tiger-dog.
75 days is simply too long, especially if SE change it so you have 6 months to reclaim 80% of your gil and most/all of your furnishings (SE removed that silly "item will be destroyed if removed" nonsense, right?). Lose house after 45 days, reclaim items somewhere within 6 months and then maybe buy a new house because you're probably coming back on a new patch, which will probably come out with new housing wards.
Last edited by Nestama; 04-20-2018 at 11:47 AM.
I've already been speaking out against house reclamation and the housing system in general for years. There have been plenty of anti-reclamation threads and they are all the same.
I've posted suggestions and everything but ultimately, I'm starting to no longer believe making things better is their real goal. It's all about their bottom line.
As I've said in another post, I'll still be playing now and then as long as a friend is, but I've personally become pretty disillusioned with the game.
For relevance's sake to this thread, house reclamation really is one of the reasons I enjoy the game less than I did before.
Last edited by MomomiMomi; 04-20-2018 at 11:44 AM.
Most everything you mentioned OP is what ALL MMORPG's offer today and how they run and what they do. No game will ever be able to create/add content fast enough for the players today.
Having a blast myself. Could be because I am new(er), but this game offers so much more than other games bigger than them imo.
It seems that a number of people are interested in this thread, so I will try to clarify my situation a bit more.
When I started FF14, I was a still studying and even after I graduated, I was jobless for 2 years. During this time, I had tons of free time to waste and I spend most of it playing FF14. As some of you might have already guessed, Erik Huntsman is not my main character it is my alternate character. My main character is Aerilyn White. I had so much free time and loved FF14 so much that I didn’t mind doing the MSQ again, levelling up all my classes/jobs (including crafters and gatherers) again, raiding and doing all the side quests again on my alternate character. That is just how much free time I had and I did not really mind the same patch cycle so much at that time (cause I feel like I don’t have a life LOL and FF14 gave me my reason for being alive).
However, at the end of 2016, I finally got a permanent job, which led me to meeting my husband (who also happened to be a gamer and played FF14) and we got married soon after. Next month, I will give birth to our first daughter. Suddenly, I don’t have much free time anymore. I am tired after work and would rather rest to regain my energy. On weekends, I sometimes have to work and sometimes I go see my husband since we are currently living in two different state. Playing game turned into a luxury that happened once in a blue moon. And playing FF14 once in a blue moon is just not efficient. (If you refer to my original post, this is what I meant by not being able to be an efficient casual player). Levelling up my Ilevel started to become a hassle because the ilevel keep being raised before I can get my ilevel up. I also feel that my money is being wasted on a game that I don’t play much or able to progress much. Say what you want, but in my opinion FF14 is not meant to be played casually.
I understand, for me, life just happened.
(Beware, shameless praises of another game that is not FF14)
But there are better games out there that suit me better. Currently I am playing Guild wars 2 (GW2). It is a free to play (f2p) game. The content in GW2 is not as rich as FF14 however there are more things for me to in that game because I am not gated by Ilevel. And best of all because it is f2p I can take as much time I need and still make meaningful progress. When I pay real money for an advantage over other players I feel it was worth my money. And most problems that exist in FF14 doesn’t exist in GW2. There is no inventory problem because you can buy more inventory spaces if you need it. And they have a wardrobe system where you can store all the armor skins you have unlock and GW2 did this for free! We have guild hall which is equivalent to guild house and it will not be destroyed if you don’t log in for long periods of time! There are Achievements that will reward you on special items if you obtained them, which make me feel like I am progressing in a meaningful way. The world exploration is more engaging in GW2 because there are things you need to do to complete a map.
Anyway, I feel like GW2 is more appreciative of their customer than FF14. Yes GW2 foremost purpose is to make money but they offer good service for it. They have changed and added to their formula a number of time. Recently, they slightly change the gathering system. My favourite change was the wardrobe system. All of this is happening in GW2 while FF14 keeps on singing their ‘server limitation’ song. GW2 is a free to play game, FF14 is a P2P game. I feel something is seriously wrong. I don’t mind paying money for FF14 but I do expect to have better service than a F2P game. If not, I would feel like I am wasting my money.
Now about housing, I have a medium house in the Goblet. I bought this house before the price was reduced. It is one of the reason I WANT to resub to FF14 but I have to let it go because I don’t think the house is worth my money. If I ever return to this game, I will be homeless. I feel betrayed by SE, and it just adds more salt to the wound.
That is the end of my rant and my break. Now time to return to work. To those who are still having fun with FF14, good for you. To those who already lost their rose tinted glasses, I understand you.
Yeah try to complain about inventory problems here people attack you for "hording" crafting and gathering here is gated hard by not enough inventory space if you craft a lot, and craft a lot of different things, and few understand this problems because very few go all out blasting in crafting. Most treat it as a side thing to do once in a while.
I know this is in reference of a different thread but this is frustrating. When you state something like "75 days is simply too long" without explaining why (No "if SE change it so you have 6 months to reclaim 80% of your gil and most/all of your furnishings" is not an explain) it looks like you are just blind defending (i/e whiteknight) because SE said so. Simply following something because someone said it is just a blind following. I do not see this as "insult" when I am simply trying to explain what you are doing, and why it is a good idea to better explain things.
We stated because of the game's high turn over rate with gear and content (hamster wheel) they can't keep up with giving us enough content, so logically they need to give 75-90 days on auto demo. Making it 45 or 90 does not change anything in the grand scheme of things, the basic idea is not to have forever quitting players take used house plot and both fit those goals. Like this GW2 example, why does that game have no auto demo and this one does? Because one gives bad design and still will not admit it.
FFXI did not have problems needing "new content" every 1-3 months, FFXIV dev team has problems making content last and not make it feel monotonous. to add to this problem, after play a while, people know their gear is going to outdated soon so you run into the "why bother" after getting screwed over by RNG too many times.
Last edited by Vstarstruck; 04-20-2018 at 02:54 PM.
75 days is roughly 2 and a half months. That means a player can subscribe for one month, stop for two months and never be in risk of losing their house if they decide to resubscribe when the next patch comes out. Keeping it at 45 days, but extending the reclaim time to 6 months is a more fair option. Someone without a house doesn't have to wait until the next patch comes out to get a house of their own (and after waiting... two weeks? and this is assuming SE release new wards again) and the person who took an extended break can still reclaim mostly everything from their home (80% of the gil spent and some/most/all furnishings) and decide if they want to buy a personal house again.
The reason why housing has a time limit (ever since 3.1) is because housing is extremely limited (4320 per server, right?). I'm not familiar with GW2 housing, so I'll ask you this: is it unlimited and is it all instanced (two things that make it different from FXIV's)? Does the same apply to Wild Star (I think you start off alone with your home, but then can make a neighbourhood with other players)?
FFXI was... it really depended on if you had friends to play with. If you did, then you had stuff to do. If not, then you probably would only be on for a short time before unsubscribing out of boredom or some other reason (even if there was content to do).
Last edited by Nestama; 04-20-2018 at 03:11 PM.
Suggestion : Did you try creating a party with friends instead of using the Duty Finder ? The reason behind that is that, if you go as a full premade, you can bypass the ilvl requirement. It can be difficult if you play as a tank, but for other jobs, if the rest of the party is geared enough, you won't have any serious problem clearing the content.
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