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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    And all this time I thought server ticks were a "technical" limitation, or rather one artificially enforced to balance for players with slower connections.
    (0)

  2. #12
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kitfox View Post
    I just want to clarify a couple of misconceptions:
    -Flamethrower ticks once per second for a total of 11 ticks over the 10 sec buff duration (a "tick" is the moment when the damage applies and heat is gained). This tick timer is also not a part of the 3 second "server tick" and the timing will not vary unless you lag.
    -2 tick Flamethrower is stronger than 1 tick, you only start to lose efficiency at 3 ticks. But even so, Flamethrower is never a dps loss if it's used to Overheat for Wildfire because the damage gain from the buff easily makes up for the lost GCDs and AAs.
    Yea, I just figured the DoT tick example would help clarify what a"tick" meant exactly. As a side note, I never see damage numbers from Flamethrower. Is that common? I just assume it's doing what it's supposed to lol (or maybe I just have a bad camera angle and not seeing them)
    (0)

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    And all this time I thought server ticks were a "technical" limitation, or rather one artificially enforced to balance for players with slower connections.
    The three second server tick reduces calculation and communication requirements drastically. A 1s tick for just a single ability on a job played by a tiny percentage of the players is one thing. Tripling the server load for all the other XoTs would be another thing entirely.

    Quote Originally Posted by whiskeybravo View Post
    As a side note, I never see damage numbers from Flamethrower. Is that common? I just assume it's doing what it's supposed to lol (or maybe I just have a bad camera angle and not seeing them)
    It sounds like you have pop-up text disabled. Your own direct damage and damage done to you is "flying text" -- it scrolls continuously in one direction from the time it happens to the time it disappears from the screen. Periodic damage done to enemies uses pop-up text -- it "pops up" out of the target and falls back down with a little bounce. If you have flying text enabled and pop-up text disabled, you would see all of your attack numbers except for DoTs.
    (0)
    Last edited by Rongway; 04-20-2018 at 07:19 AM.
    Error 3102 Club, Order of the 52nd Hour

  4. #14
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rongway View Post
    It sounds like you have pop-up text disabled. Your own direct damage and damage done to you is "flying text" -- it scrolls continuously in one direction from the time it happens to the time it disappears from the screen. Periodic damage done to enemies uses pop-up text -- it "pops up" out of the target and falls back down with a little bounce.
    Mmm. I don't think so, I see all the other damage numbers just fine. I'll guess I'll try it out on a dummy tonight, could just be that there are too many things going off in an actual instance so I just don't notice them. No bid deal either way was just kinda curious.
    (1)

  5. #15
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I really hate the design of MCH since SB and it’s a shame cause I loved it in HW. It’s just so frantic, like, in HW it was fast paced but this is just over the top... and it has nothing really to show for it.

    I’m trying to beat the Sigma 1 savage SSS dummy as an i348 MCH and I just can’t kill it. My fingers HURT from all the frantic button pressing and I’m only pulling off just over 4.3k dps, it’s insane, no other job puts me through this much trouble for such little return. I probably don’t have the world first level rotation or anything but I really shouldn’t need to just to down the first tier savage dummy 8 ilvls over the minimum.
    (3)

  6. #16
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Cabalabob View Post
    I really hate the design of MCH since SB and it’s a shame cause I loved it in HW. It’s just so frantic, like, in HW it was fast paced but this is just over the top... and it has nothing really to show for it.

    I’m trying to beat the Sigma 1 savage SSS dummy as an i348 MCH and I just can’t kill it. My fingers HURT from all the frantic button pressing and I’m only pulling off just over 4.3k dps, it’s insane, no other job puts me through this much trouble for such little return. I probably don’t have the world first level rotation or anything but I really shouldn’t need to just to down the first tier savage dummy 8 ilvls over the minimum.
    While you're not wrong, I wouldn't worry too much about the dummy, I think they set the ilvl intentionally low for savage so the world first people can get in there early, it should be easier when your average ilvl is over 350.
    (1)

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