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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tint View Post
    i am not too sure... the full HP buffer is 25%, while Grit and Shield Oath reduce damage only for 20%...

    how much % does equilibrium actually heal? when it's below 20% then WAR is at a disadvantage - when it's more than 20% WAR is actually in an advantage here.
    They are about equal, I heal for about 14.5 to 15.5k and gain 15.25k total. Warrior is not necessarily at a disadvantage still because that HP doesn't need to be healed. So if you are getting hit for 66k and heal back to 80k you have a HP buffer of around 15k, where as tank stance on paladin and dark knight mitigates for 13.2k. Warrior is at the advantage in this scenario at full HP. Of course you could have the case where you are at less HP and warrior is at the disadvantage.

    The point of the post is that its really difficult to put yourself into the position that you need to rely on tank stance. Its even harder to imagine that you put yourself into a position where you burned through all of your cooldowns on warrior, and do not have gauge to throw out an IB if you follow the rotation. In optimal play, warrior is only "out" of cooldowns if it uses everything and also is coming out of a trick attack window with 0 gauge.

    Basically to make this argument work, this idea of no mitigation in the last second before a tank buster, you need to meet a whole bunch of conditions that realistically don't happen together frequently, and then attributing this "weakness" to warrior's kit as a balancing argument, when in fact the far more likely scenario is that the weakness is in how the player is handling mechanics.
    (1) No mitigation
    (2) No tank swapping
    (3) No gauge
    (4) Last minute tank stance use

    No mitigation: at the time of writing this should never happen, you can map your cooldowns to always have something up for all tank busters of savage, though you may need to tank swap. This situation points to the player needing a better cooldown rotation.

    No tank swapping: You have no mitigation and do not want to tank swap for your cotank to take the hit. I see this as you didn't realize there was a tank buster coming, in which case that is the real issue. If you know that a tank buster is coming and have no mitigation, my first thought would be to give my healer as much time as possible to get me to my full hp if I'm planning on taking this hit with tank stance.

    No gauge: Meaning you do not have Infuriate and are within the 6 GCDs after having dumped your gauge. Realistically this is like 15 seconds of a minute. Again, with the above, this hypothetical situation requires the warrior to know that they are going into a tank buster, have no cooldowns, and they did not save gauge, so they are planning on taking this hit without mitigation. This is a red flag. Or the player didn't know in which case they need to learn where the tank busters happen.

    Last minute tank stance: Either the player doesn't know where the tank busters are, which is the issue that needs to be corrected, or they know but decided to turn on their tank stance at the very last second knowing that on its own, being on is not helpful. If as a player, I don't know that I'm going into a tank buster, then that is an issue with the player, not the job of warrior. If as a player, I knew that I had no free mitigation, could not tank swap, and had no gauge for Inner Beast, then I should at least be getting into stance so the healer can deal with my HP before the buster.
    (5)
    Last edited by Chrono_Rising; 04-19-2018 at 11:44 AM.

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Of course you could have the case where you are at less HP and warrior is at the disadvantage.
    i think... when Equilibrium heals for more than Grit and Shield Oath mitigates, WAR is never at the disatvantage in that scenario. for comparsion DRK and PLD should not be considered to be at full health either. so even when WAR will not fill his extra 25% HP buffer (completely), he will still fill his HP for around 15k, vs the 13.2k mitigation the other tank stances offer.

    o.ô;
    (0)

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