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  1. #1
    Player
    maestroanth's Avatar
    Join Date
    Apr 2018
    Posts
    37
    Character
    Dr Abortion
    World
    Cactuar
    Main Class
    Black Mage Lv 50

    The Black vs. White balance bars for Red Mage is kinda pointless....

    Granted I'm only lvl 55 in this class, but so far the white/black bar casting to me feels like needless complication since it all pertains to just dps. The spells are about the same dps-wise, so essentially it can all be reduced to just a 200 pool of resource of either the verthunder or veraero as the nuke. It's all virtually arbitrary since they just take one nuke spell, call the same thing with two different names to spit the white/black magic labels on it.

    Not even the cure spell screws up the white bar which I kinda wish it would to make it more challenging to manage the resources.

    Going in newb, I thought the system would have been more like: all utility spells such as cure, protect, raise, i.e. -> white mage stuff gives white resource, and all nuke spells/enchant sword with fire stuff i.e. -> black mage stuff gives black resource, and each can be spent on either a black uber spell or white uber spell every once in awhile. With a few special/blended spells here and there that require both (like give an aoe damage and aoe heal all at once that require resource of each).

    As of now the white and black magic spells you cast to gain resource have no separate roles in it and kinda a shitty design...
    (2)
    Last edited by maestroanth; 04-18-2018 at 03:13 AM.

  2. #2
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I'm not sure I understand entirely what you're getting at with this. Are you suggesting that the mana gauges have more complicated ways of keeping balance? If so, what purpose would that serve, other than to provide some form of "challenge"?
    (0)

  3. #3
    Player
    maestroanth's Avatar
    Join Date
    Apr 2018
    Posts
    37
    Character
    Dr Abortion
    World
    Cactuar
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by ChaoticCrimson View Post
    I'm not sure I understand entirely what you're getting at with this. Are you suggesting that the mana gauges have more complicated ways of keeping balance? If so, what purpose would that serve, other than to provide some form of "challenge"?
    Well, my point is it is entirely pointless to have a balance gauge to begin with as they have it now....you might as get rid of veraero, and just call it a black magic bar which increments with verthunder -> it'd equate to the same thing except with less buttons to click....
    (1)

  4. #4
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by maestroanth View Post
    Well, my point is it is entirely pointless to have a balance gauge to begin with as they have it now....you might as get rid of veraero, and just call it a black magic bar which increments with verthunder -> it'd equate to the same thing except with less buttons to click....
    Your balance gauge shows you if you can use Flare or Holy with your current levels when you melee link... And it's a white magic / black magic bar as you can only use "RED" magic when balanced. Otherwise you fall too much on one side and get penalized when you try to use the other.
    (4)

  5. #5
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by dejiko_san View Post
    Your balance gauge shows you if you can use Flare or Holy with your current levels when you melee link... And it's a white magic / black magic bar as you can only use "RED" magic when balanced. Otherwise you fall too much on one side and get penalized when you try to use the other.
    And to add on to this, you really only get Verholy and Verflare at 68/70, I believe.

    Early levels are just there to teach you how to weave your spells properly, use Fleche/Contre Sixte on cd, etc.
    (0)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by NewAgeDoom View Post
    And to add on to this, you really only get Verholy and Verflare at 68/70, I believe.

    Early levels are just there to teach you how to weave your spells properly, use Fleche/Contre Sixte on cd, etc.
    It's at 80/80 that you can do the melee combo, but you want one higher to guarantee a verfire/verstone proc once you finish.

    And yes, it's not a DPS increase, it's a balance you have to maintain else you're penalized with lower DPS as you can't do your enchanted melee combo and cast verflare/verholy without the appropriate amount of mana banked, and if you go too far one direction, the game penalizes you when you attempt to rebalance. It won't be until level 68 that your exact numbers will really start to matter, but it is still important even at level 50.

    EDIT: Just realized you meant level 68/70 not mana levels Yes, those are the correct levels
    (3)
    Last edited by wereotter; 04-18-2018 at 05:38 AM.

  7. #7
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by wereotter View Post
    It's at 80/80 that you can do the melee combo, but you want one higher to guarantee a verfire/verstone proc once you finish.

    And yes, it's not a DPS increase, it's a balance you have to maintain else you're penalized with lower DPS as you can't do your enchanted melee combo and cast verflare/verholy without the appropriate amount of mana banked, and if you go too far one direction, the game penalizes you when you attempt to rebalance. It won't be until level 68 that your exact numbers will really start to matter, but it is still important even at level 50.
    Oh, sorry, I meant the level you get the skills to finish off the combo and start the casting again, not the amount in the Balance gauge.
    (1)

  8. #8
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by dejiko_san View Post
    Your balance gauge shows you if you can use Flare or Holy with your current levels when you melee link... And it's a white magic / black magic bar as you can only use "RED" magic when balanced. Otherwise you fall too much on one side and get penalized when you try to use the other.
    Quote Originally Posted by wereotter View Post
    It's at 80/80 that you can do the melee combo, but you want one higher to guarantee a verfire/verstone proc once you finish.

    And yes, it's not a DPS increase, it's a balance you have to maintain else you're penalized with lower DPS as you can't do your enchanted melee combo and cast verflare/verholy without the appropriate amount of mana banked, and if you go too far one direction, the game penalizes you when you attempt to rebalance. It won't be until level 68 that your exact numbers will really start to matter, but it is still important even at level 50.
    Yes to both of these. In short, the balance does matter if you want to get the most out of both your melee combos and Verholy/flare. Furthermore, the job also gives you tools like Acceleration and Manafication to help manage things. You want to try to keep one side only slightly higher than the other to take advantage of the mana boost for your finisher spells, too. The trick isn't so much in keeping balance rather than pushing both sides of the gauge to the appropriate levels as quickly as possible on a continuous basis.
    (2)

  9. #9
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Make all DPS jobs a 1 button spam to be honest. Why apply so much complexity to damage dealing. Maybe two buttons like God of War.
    (8)

  10. #10
    Player
    maestroanth's Avatar
    Join Date
    Apr 2018
    Posts
    37
    Character
    Dr Abortion
    World
    Cactuar
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by NewAgeDoom View Post
    And to add on to this, you really only get Verholy and Verflare at 68/70, I believe.

    Early levels are just there to teach you how to weave your spells properly, use Fleche/Contre Sixte on cd, etc.
    Ah...okay. It sounds like the mechanics differ a bit at 70 then which makes it all make more sense. I'm only 56 still coming from a lvl 44 black mage. I'm gonna go read those spells and see if my original criticism still hold up ;P
    (0)

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