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  1. #1
    Player
    number473's Avatar
    Join Date
    Dec 2015
    Posts
    59
    Character
    Riruriru Meia
    World
    Cerberus
    Main Class
    White Mage Lv 80

    Please add harder or more varied dungeons other than deep dungeon

    I understand that Deep Dungeon is supposed to be our difficult 4-man content, but that is not what I want at all. I like running dungeons a lot - if we ignore issues of difficulty I certainly enjoy them more than raids or trials. Deep dungeon is a completely different thing.

    The reason we always given about there being no savage 4-man content is that it puts too much strain on the healer. Well, as a healer that is what I am asking for. I would like content that tests my ability to heal on my own, rather than in a team. Note I'm not asking for ultimate difficulty here, but rather something closer to the first two fights of savage, i.e. challenging content that you need to learn to beat but that is still reasonably accessible to many players.

    If that's not possible, I would still like to see them have a greater variety to dungeons, with dungeons that involve more exploration, branching areas or other things that aren't trash-trash-boss-trash-trash-boss in a long corridor.
    (4)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I think the best way to handle this kind of content is to make it 5-8 man content.

    I understand that you want strain as a healer, but that's not what is being said. It's not that difficult 4 man content puts too much strain on a healer, its that the stress of playing a healer in this kind of content is massively disproportionate to that of tank or DPS, meaning that the content would always consist of long queues of people waiting for a healer, as everyone will queue as the easier roles.

    The 8 man system works, and I would love an 8 man dungeon (like castrum/praetorium) as our difficult dungeon content.
    (1)

  3. #3
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    They have mentioned harder 4 man dungeons in either the live letter or some interview if i recall
    (0)

  4. #4
    Player
    number473's Avatar
    Join Date
    Dec 2015
    Posts
    59
    Character
    Riruriru Meia
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    It's not that difficult 4 man content puts too much strain on a healer, ...

    The 8 man system works, and I would love an 8 man dungeon (like castrum/praetorium) as our difficult dungeon content.
    I didn't really think of it this way, but that's an interesting point. I'm not sure how this would be so different from the fact that we have fewer tanks at the moment. I'm also not sure that they couldn't design the encounters with this in mind and balance things to avoid this.

    I do think that 8-man dungeons would be interesting as well. Potentially having 1 tank and 5 dps to ease the queue times a bit.

    Quote Originally Posted by Maero View Post
    They have mentioned harder 4 man dungeons in either the live letter or some interview if i recall
    I'm quite sure they said they would add hard 4-man content other than dungeons, and then announced that the later floors of deep dungeon were meant for this in the live letter.
    (0)

  5. #5
    Player
    cynical_baby's Avatar
    Join Date
    Mar 2015
    Posts
    94
    Character
    Zoe Quintel
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by number473 View Post
    I'm quite sure they said they would add hard 4-man content other than dungeons, and then announced that the later floors of deep dungeon were meant for this in the live letter.
    They were indeed talking about harder dungeons in a live letter. They said that they design the dungeons hard and then nerf some mechanics, so more casual players could get through easier. One example they brought was Saint Mocianne's Arboretum where the first boss had the adds also circle around in the first design. But if was to hard for casual players, so they nerfed the adds.
    I would like to have these hard dungeons get even harder (savage/ex difficulty) so 4-men groups could also have some high-end content.
    (1)

  6. #6
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    People wanted harder dungeon. They did it once in 2.X, people complain it was too hard and tank/healer drop immediately when they get it in roulette. They said they will never do that again. Blame the players, not the developers.
    (2)

  7. #7
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by ImDingDing View Post
    People wanted harder dungeon. They did it once in 2.X, people complain it was too hard and tank/healer drop immediately when they get it in roulette. They said they will never do that again. Blame the players, not the developers.
    That just sounds like current year Aurum Vale.
    (0)

  8. #8
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I'm going to play Devil's Advocate a bit with 2 points.

    1. Remember Pharos Sirius back in 2.1? The dungeon was harder than either of the other dungeons released so far. People had to follow mechanics. Healers really had to heal, especially the last boss. Unfortunately, most parties couldn't clear the dungeon back then. So they ended up doing Copperbell Mines (Hard) and Haukke Manor (Hard) more often. When Pharos got nerfed, all 3 dungeons eventually exposed the limitations of many players moreso than any other dungeon to date.

    Also doesn't help that dungeons like Aurum Vale and The Vault still challenges the average healer nowadays.

    2. Remember the dungeons that have alternate paths to lead to chests with items and extra enemies for experience? Many players ignore them and forego the extra rewards. Other player complained about skipping them. As a result, all dungeons are linear corridors now.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #9
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    2. Remember the dungeons that have alternate paths to lead to chests with items and extra enemies for experience? Many players ignore them and forego the extra rewards. Other player complained about skipping them. As a result, all dungeons are linear corridors now.
    I think a lot of that comes from one thing: People not actually communicating.

    Whether it be because they play on PS4 don't have a keyboard(if you haven't tried using it, trust me, typing with the on-screen one is a pain), or because nobody actually says anything in 90% of any dungeon runs(some new players will say they are new, and welcome tips, while many more don't say anything). I tend to just follow the tank if I'm not the one tanking, and do whatever needs doing on my part to get through the dungeon with as little trouble as possible.
    (0)

  10. #10
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    2. Remember the dungeons that have alternate paths to lead to chests with items and extra enemies for experience? Many players ignore them and forego the extra rewards. Other player complained about skipping them. As a result, all dungeons are linear corridors now.
    Most people would rather speed through the dungeons as quickly as possible and it's pretty telling that the developers aren't keen on that as literally all the level 70 dungeons have some kind of wall between pulls to keep you from pulling all the way to the first boss.
    (0)

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