
Originally Posted by
Caimie_Tsukino
Well, here are my thoughts....
First, there's no point in discouraging "omni-crafting". The "original fun" of end-game crafting back in ARR came from mix and matching all your level 50 cross class skills, creating superior rotations that utilizes most of these super cool skills. But since leveling everything is a lot of work, and some people prefer to focus on 1 or 2 classes only, SE now fine-tunes the specialist system so that single-class crafting will at least have a better chance to HQ end-game items. However, this doesn't mean we should discourage omni-crafting, and omni-crafting will always have a slight edge (in both cross class skills and the ability to be self-sufficient) in order to justify the effort that those people put in. In fact, seeing how you have only a single CUL class at level 42 with no other DoH unlocked, I would strongly recommend you to push all the other classes to at least level 15 (especially ALC and LTW first). Getting them all to level 15 will only take you like 1 to 2 days' work, but will forever change you life as a CUL, making it much easier for you to craft anything, and assist you to level up more efficiently towards level 50. The power of lvl 15 cross class skills is not something you should miss out... since it's sooo easy to acquire. Have a taste of mix and matching these level 15 skills, and you may find crafting more fun than you thought!
Second, some classes will always be more lucrative than the others, but the trend change with patches. In the previous patch, Weaver might be in luck. Then in the next patch, Leatherworker may be the bomb digga. Carpenter is actually doing fine. A few patches ago when Shirogane housing was just released, I made a few millions gil within 2 days just by selling Fool's Portal. They sold so well... beating almost all other classes. In a recent patch, I also sold a few of that outdoor onsen, and those earned me quite a lot of gil too. Currently, Carpenter sells i350 choker and bracelets for battle classes, and the frequency of their sales seems to be doing quite fine as well (but the competition is hitting saturation now and the price is much lower than before). If there's one class that is suffering a bit right now, it's probably ARM... but I'm sure it will turn the corners soon.
Third, your suggestion of a crafted item of "class A" needing a desyn product being produced elusively by "class B" is a really scary one... On the good side, it'll make desyn useful. On the bad side, now you're forcing people to level up desyn... oh boy, needing to level up all classes to 70 is already a tough job that many don't want to do. If now everyone is mandatory to level desyn as well, it will be hell... especially because leveling desyn can be very expensive... Plus, some classes are much harder to level desyn than the others (due to certain classes lacking items of certain ilevels), which will create a even more serious imbalance problem among classes. To make certain classes (like ARM at the moment) more needed, it's probably easier for them to add new items to its master recipe instead of turning to its desyn... Otherwise, a lot of level 70 ARM may start screaming, since not every lvl 70 ARM has ARM desyn trained up.