It was broken? While it could use some tuning up here and there I don't think it was broken. More like players don't know how to use it properly. Seen too many DRK that don't even use Dark arts for one -.-;
It was broken? While it could use some tuning up here and there I don't think it was broken. More like players don't know how to use it properly. Seen too many DRK that don't even use Dark arts for one -.-;
There are too many DRK that don't even know how to use TBN, that don't know how to use their cooldowns, or to even use their offensive CDs on cooldown. The ones that complain the most, more often than not, are those that don't have the slightest clue as to what they're doing wrong.
Ignore them.
I know I've made this point before, but for how pivotal TBN is to the DRK's kit, the fact that it's gated behind the 70 job quest completion means that players haven't the time to be conditioned to its use and importance. That's as much a fault on the playerbase as much as, if not moreso the developers for allowing that to even be the case.There are too many DRK that don't even know how to use TBN, that don't know how to use their cooldowns, or to even use their offensive CDs on cooldown. The ones that complain the most, more often than not, are those that don't have the slightest clue as to what they're doing wrong.
Ignore them.
Stop saying that Blackest Night fix all our mitigation problem, it's a lvl 70 skill, what about 69 and below? We are not tanks until lvl 70 then? Stop being superficial! It's a very long battle we were fighting since the launch of Stormblood and there still people joking of a serious problem. We are discusing and proving with math since BEFORE SB launch, I WAS the one that started the first thread "DRK will be nerfed in Stormblood". Many people gived a "level up to 70 first", "it's just preliminary patch, wait for final patch".
We literaly FILLED ALL THE TANK SECTION with DRK feedback and complains, and we got nearly NOTHING of what we complained. DRK was being ignored since the my very first post 6/2017. They ignored MOST of the feedback that they asked.
This is my very first post in the section since much long time, and it infuriates me that we still got nearly nothing.
This must be a very long April Fools joke.
WHM and WAR got FIRST HAND changes, and even OFFICIAL threads for suggestions, and they got it in soo less time than DRK. Why they are ignoring a job that is SCREAMING all over the tank sections about the need of changes for 10+ months? What we need to do for it to finally get fixed, or to give proper information of the balance plan?
We don't discuss other things in here since so much time, there's only DRK this, DRK there, it's unacceptable the lack of feedback from SE.
They must be doing it so we can change to WAR or PDL, but we will not. We will keep the complaints loud and clear, until we get the fair judgement.
And it's not only about DRK, if PDL or WAR get a bad nerf, same DRK got when SB launched, we will complain loud and clear too.
Last edited by LeoLupinos; 04-12-2018 at 09:44 AM.
i agree. i just did Susano story in trial roulette and i simply hadn't enough cooldowns for the tank busters! Rampart - Shadow Wall - Rampart - ???
i used Living Dead and died 10 seconds later...
I mean, it's disgraceful that SE allowed DRK to end up in such a state to begin with(Paladin in 3.0, no less).
However, SE already started they working on DRK - more than once.
Such changes can take time, and only one major patch has released since then.
I'd recommend offering suggestions for the job, and saving your complaints for when the changes actually roll out.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It's because, and I know it's hard for the OF to understand, DRK is ultimately fine. There's an analysis done on reddit to reiterate this. Chrono Rising even pitched in.We literaly FILLED ALL THE TANK SECTION with DRK feedback and complains, and we got nearly NOTHING of what we complained. DRK was being ignored since the my very first post 6/2017. They ignored MOST of the feedback that they asked.
[...]
We don't discuss other things in here since so much time, there's only DRK this, DRK there, it's unacceptable the lack of feedback from SE.
Main issue is that most DRK players are bad players, the same ones that are complaining. I don't know how many times I've said this. As to the amount of complaints, I'd attribute that to players blaming their shortcomings on the job instead of themselves. People who understand the class and can play it effectively know that at the very core, there will always be a third place tank, and that's okay.
I did, and my conclusion was that dark knight is taking damage at nearly the same rate in a random sample of data. My final thoughts and conclusions were:
The analysis does not come to the conclusion that dark knight is balanced, instead it ended up highlighting that dark knights are under-using TBN, dark mind, and rampart, which leads them to taking higher damage. This also wasn't unique to dark knight, it was true of all the tanks.Thoughts from a 3.0 dark knight and 4.0 paladin.
Going into the analysis I expected there to be differences in total damage taken based on tank composition, and many of these were born out by the data collected. I expected dark knight paladin to excel on turns like O6S where access to on demand mitigation would likely provide a significant advantage, I expected on turns like O7S we would see a large advantage conferred to groups with a warrior. The most unexpected result of this analysis, for me, was the low explanatory strength of cooldown use on total damage taken. Pairing this with the lack of coordinated and effective uses of tank utilities suggests that we need to take a good look at our own strategies before worrying about the exact power of our composition. On the whole I do not feel there is a truly significant difference when it comes to tank damage on the basis of composition, using our class mitigation and utilities seems to be the far more important factor. The primary focus of this study was aimed at tanking composition’s interaction with total damage. The results were suggestive of a variety of ideas which I look forward to exploring in the future, such as: comparisons using effective mitigation strategies, speedrun strategies, cotanking strategies, and solo tanking strategies.
Furthermore the informal study we posted has limitations. It uses a random sample, we don't look at its place in balance with the other tanks in serious play, and we don't place value on utilities which were used poorly in most turns. It was meant to combat the stigma that dark knights are a detriment in one area, damage taken. It says nothing of their relative dps, utilities, and falls very short of analyzing it in a multidimensional way that captures balanced tanking.
Last edited by Chrono_Rising; 04-12-2018 at 08:38 AM.
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