Results 1 to 10 of 18

Hybrid View

  1. #1
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by DreadRabbit View Post
    Snip. . .
    If I recall games like SW:ToR and WoW both allow for cash shop items to be bought and gold off their respected version of Market Board. SW:ToR market is horrible due to item duplication exploits that went unchecked for months and how Bioware never removed the credits from players. Prior to those duplication exploits the market was fairly stable and outside of one RP server reasonably priced. Nevertheless, RMT is not going anywhere, so I personally I see little point in inconveniencing players who have more in-game currency to spend instead of real life. I know it is not a popular idea, but I do not think that opening the markets would cause such a max influx on RMT then we already have.

    I am not sure how many players are like myself that will never spend their own money on cash shop items and just buy them through friends using gil. If they made it easier to buy and sell items on the market board maybe more people will buy duplicate items for resale on the market board. In a way legitimate RMT, if you cannot beat RMT why not join them and make some money off of it. I know this will never happen though, I mean this is the company that patches out a means to add your own alts to your friends list so you can mail between them. I do understand why players and SE may not like the ideas of legitimized RMT so more of a pipe dream of mine.
    (1)
    Last edited by Awha; 04-10-2018 at 09:06 AM.

  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Awha View Post
    If I recall games like SW:ToR and WoW both allow for cash shop items to be bought and gold off their respected version of Market Board. Also RMT is not going anywhere, so I personally I see little point in inconveniencing players who have more in-game currency to spend instead of real life. I know it is not a popular idea, but I do not think that opening the markets would cause such a max influx on RMT then we already have.
    You also have more gil than you can spend, you said so yourself. So of course that wide a change won't affect you, at least not at first. I just gave an example of how it can go downhill incredibly quickly. Almost every F2P game I've been in ends up seeing massive inflation like that in their markets, and that becomes the primary way to make in game gold: buying and selling cash shop gear. It also trivializes crafting jobs/systems more than they tend to already get.

    But as for World of Warcraft, they've expanded it so that you can buy battle.net credit (now just Blizzard credit I believe?) with in-game gold to use towards other Blizzard games: https://arstechnica.com/gaming/2017/...lizzard-items/

    Now that I could see as something with potential. The trick with WoW is that they're ensuring that the money and in-game gold is directly given back to Blizzard in some way. It's not just letting people making in-game gold with real money purchases, but they're letting gold help pay for real purchases back into its own gaming ecosystem. So players with massive amounts of in-game currency have something they can buy rather than just jack up prices on all other market board items needlessly because they're impatient and they can. Without that second half of the equation, inflation tends to happen.

    Thing is though I don't see SE doing that simply because they don't have quite the same system. Unless they were willing to let people purchase credits for their mobile games, but then they would have to get permission from Apple and Google Play. The other idea is to let people pay for an FFXI sub with FFXIV gil, which...might have some merit. But then you have to wonder how many FFXIV fans would be willing to do that.
    (0)

  3. #3
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by DreadRabbit View Post
    Almost every F2P game I've been in ends up seeing massive inflation like that in their markets, and that becomes the primary way to make in game gold: buying and selling cash shop gear. It also trivializes crafting jobs/systems more than they tend to already get.
    I understand that this is your experience and not my intent to deny your experience, but from my experience I have not seen much of a shift in terms of rate of inflation when cash shop items are made available with in game currency. While SW:ToR is not a 1:1 to FFXIV, since in Tor your sub does grant you a monthly allowance of their premium currency I a large percentage of my credits via crafting. Granted I did make my money in waves when new content was released, but I do not think that was because of the cash shop items and more so the fact that new content that required higher level mods/armoring/enchantments were few and far between.

    Just an example how each of us have two different experiences with cash shop items being bought with in-game currency. I see where you are coming from, just from my personal experience I never ran into a lot of the fears or concerns others have so it is hard for me to grasp the concern. Granted I have never played hardcore F2P MMO's where their sole source of revenue stemmed from the cash shop so my experience is bias to a degree.

    My ideal system would be if they simply allowed us to buy crysta at a rate monitored and approved by SE with Gil. I just personally never see them going that deep down the rabbit hole of legitimize RMT. I have more have more gil to spend then real life money, the amount of gil I have I am sure is a drop in the bucket compared to long time players. I do not think my product diversity or coffers are varied enough to stave on any degree of inflation for long. Either way having a something different to spend gil on for those that are not into housing, minions, and raiding would be nice.
    (2)
    Last edited by Awha; 04-10-2018 at 10:19 AM.

  4. #4
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Perfectly fair! I can't say that I'm not biased either considering I have more experience with F2P games than I do with sub-based games. I definitely am.

    Quote Originally Posted by Awha View Post
    My ideal system would be if they simply allowed us to buy crysta at a rate monitored and approved by SE with Gil. I just personally never see them going that deep down the rabbit hole of legitimize RMT. I have more have more gil to spend then real life money, the amount of gil I have I am sure is a drop in the bucket compared to long time players. I do not think my product diversity or coffers are varied enough to stave on any degree of inflation for long. Either way having a something different to spend gil on for those that are not into housing, minions, and raiding would be nice.
    And this makes way more sense to me, and I'm sorry I didn't understand that this was your idea from the get-go. My mind went straight to how F2P games handle it since that's more my experience with it, and so purchasing crysta or something similar to get items never even crossed my mind. But I could actually see that working, especially if SE did regulate it directly kind of how WoW tries to do.
    (1)

Tags for this Thread