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  1. #1
    Player
    dejiko_san's Avatar
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    Jan 2014
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    Princess Mae'a
    World
    Mateus
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    Conjurer Lv 90
    Quote Originally Posted by Reinha View Post
    Here you go. Now we can stop pretending no one at all wished for a bunny outfit for males that didn't look like women's clothes.
    Well if no one actually told the Dev Team what they wanted, it would be easy to assume they just wanted a male bunny outfit. Is Chippendale even a thing in Japan? Perhaps going forward, people should have some kind of concept art to show Yoshi-P so the team doesn't mistake what the fans really want?
    (4)

  2. #2
    Player
    Cidel's Avatar
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    Jun 2012
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    Bastok
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    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
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    Astrologian Lv 100
    Quote Originally Posted by dejiko_san View Post
    Well if no one actually told the Dev Team what they wanted, it would be easy to assume they just wanted a male bunny outfit.
    Piggy-backing off this, the feedback/interview dialogue that made it directly to/from Yoshi-P himself (Game watch interview/PAX East that Mahrze posted a page or so back) were specifying "getting rid of the gender lock/making it for everybody." Nobody ever stopped him in both instances and said: "hey, hey, hey wait, we don't want it for both genders, we want a separate, new one for males only."

    Sorry to say, but just because some people spoke out here about wanting something different from the female version, doesn't mean that particular feedback would make it to the devs and they would do a 180 from the other direct feedback they received.
    (6)

  3. #3
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
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    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
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    Reaper Lv 100
    Quote Originally Posted by dejiko_san View Post
    Well if no one actually told the Dev Team what they wanted, it would be easy to assume they just wanted a male bunny outfit. Is Chippendale even a thing in Japan? Perhaps going forward, people should have some kind of concept art to show Yoshi-P so the team doesn't mistake what the fans really want?
    We told the dev team what we wanted on these forums as you can well see. I hope you're not trying to imply it's our fault if the CMs aren't doing their job of sending our feedback forward. And the thread my quotes were from had some pictures so don't blame the lack of examples either. (Not like professional designers with professional translators should need pictures to find out what a word means in the era of Google.)

    What is likely the case here is that a unique outfit for males just wasn't as much in demand as a copy paste women's outfit for males. There is no helping it if one's opinion is unpopular, but it would be great if fellow players didn't try to invalidate a viewpoint by pretending it didn't exist until now.
    (2)
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    MSQ
    Viper

  4. #4
    Player
    Vstarstruck's Avatar
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    Dec 2017
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    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reinha View Post
    We told the dev team what we wanted on these forums as you can well see. I hope you're not trying to imply it's our fault if the CMs aren't doing their job of sending our feedback forward. And the thread my quotes were from had some pictures so don't blame the lack of examples either. (Not like professional designers with professional translators should need pictures to find out what a word means in the era of Google.)

    What is likely the case here is that a unique outfit for males just wasn't as much in demand as a copy paste women's outfit for males. There is no helping it if one's opinion is unpopular, but it would be greatif fellow players didn't try to invalidate a viewpoint by pretending it didn't exist until now.
    This is exactly why we need communication back to see if they are understanding us or not, this is the very reason I have this thread:

    http://forum.square-enix.com/ffxiv/t...Community-team

    They do not talk to us, they just send us messages once in a while while hoping there is no communication break down on the way?

    This for example:
    Quote Originally Posted by dejiko_san View Post
    Well if no one actually told the Dev Team what they wanted, it would be easy to assume they just wanted a male bunny outfit. Is Chippendale even a thing in Japan? Perhaps going forward, people should have some kind of concept art to show Yoshi-P so the team doesn't mistake what the fans really want?
    Quote Originally Posted by Serilda View Post
    I'd like nice shiny shorts or chaps with a collar/bow tie, cuffs and the bunny decorations. An alternate set of ears like the ladies have would be good. I would also personally like a version of the shorts (if they do shorts) with fishnets but understand if that is too risqué; it would go nicely with a lot of existing caster gear though which often pushes that particular envelope.

    When someone released the thread requesting bare chested suspenders I wondered briefly whether we might get that instead of the bare chest and tie look. It could be interesting and since it wouldn't really be appropriate on female models, it would be a decent opportunity to use the idea.
    For "Is Chippendale even a thing in japan" it does not matter, it does not take long for them to look it up or even ask us, what do you mean by x y and z? (though I feel the quote I quoted explained it anyway)
    (3)

  5. #5
    Player
    Hiruki's Avatar
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    Jan 2017
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    52
    Character
    Hirumie Hwang
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by dejiko_san View Post
    Well if no one actually told the Dev Team what they wanted, it would be easy to assume they just wanted a male bunny outfit. Is Chippendale even a thing in Japan? Perhaps going forward, people should have some kind of concept art to show Yoshi-P so the team doesn't mistake what the fans really want?
    Are you serious?
    I mean... They were working 2 years for a male outfit. They said that, but they did just a gender unlock.
    But we can't complain about that? They don't need ideas, they just need to do it better or expose better what they're doing. Just that.
    (6)

  6. #6
    Player
    Remedi's Avatar
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    Feb 2014
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    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hiruki View Post
    Are you serious?
    I mean... They were working 2 years for a male outfit. They said that, but they did just a gender unlock.
    But we can't complain about that? They don't need ideas, they just need to do it better or expose better what they're doing. Just that.
    Depends if the models were already existing otherwise it was like creating a new gear set basically. frankly considering how the dressing room forbids you to see gears that are not for your race/gender leads me to believe that those models simply does not exist and it's not a matter of simply flipping a switch, but don't quote me on that this is just a conjecture, actually if there are ppl that are more familiar to this I'd like them to tell me if I'm wrong
    (1)

  7. #7
    Player
    dejiko_san's Avatar
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    Jan 2014
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    Princess Mae'a
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    Mateus
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    Conjurer Lv 90
    Quote Originally Posted by Remedi View Post
    Depends if the models were already existing otherwise it was like creating a new gear set basically. frankly considering how the dressing room forbids you to see gears that are not for your race/gender leads me to believe that those models simply does not exist and it's not a matter of simply flipping a switch, but don't quote me on that this is just a conjecture, actually if there are ppl that are more familiar to this I'd like them to tell me if I'm wrong
    The way I understand it, there's a wire mesh model created first and then they add the texture over it. And then if it moves in any way, they add physics to the parts that moves. So in this case, they would have to either modify the original model (if doable) or totally remake it if not.

    https://www.lifewire.com/what-is-rigging-2095
    (1)

  8. #8
    Player
    Sigma-Astra's Avatar
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    Mar 2017
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    Ul'dah
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    1,085
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    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by dejiko_san View Post
    The way I understand it, there's a wire mesh model created first and then they add the texture over it. And then if it moves in any way, they add physics to the parts that moves. So in this case, they would have to either modify the original model (if doable) or totally remake it if not.
    I went to a professional art institution and we had a program for game art & design as well there. I had several friends and a colleague who even went to do work for Guild Wars 2 specifically, she's done a lot of their gear designs and I've seen the programs used. Basically, it is what you had described but in a more simplistic form. They need to model a wired frame mesh which can take several hours to days, add and design textures themselves based on real life sources or references, and then apply accurate representations for motions which is a trial and error period. Some of these programs can take several hours towards a couple of days to properly render something as simple as an apple because you've got bugs that may come up during the process or errors because of a polygon being moved in the wrong direction or overlapping something else. They're very finicky programs to tinker with and the process is very long and tedious sometimes.

    I don't envy people who work in the game design industry. I cringe and rage when Photoshop randomly crashes halfway through a project....I can only imagine the emotions someone would feel after something that takes 2 days to render and crashes at 100%.
    (4)
    Last edited by Sigma-Astra; 04-10-2018 at 08:07 AM.

  9. #9
    Player
    Remedi's Avatar
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    Feb 2014
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    Remedi Maxwell
    World
    Cerberus
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    Goldsmith Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    I went to a professional art institution and we had a program for game art & design as well there. I had several friends and a colleague who even went to do work for Guild Wars 2 specifically, she's done a lot of their gear designs and I've seen the programs used. Basically, it is what you had described but in a more simplistic form. They need to model a wired frame mesh which can take several hours to days, add and design textures themselves based on real life sources or references, and then apply accurate representations for motions which is a trial and error period. Some of these programs can take several hours towards a couple of days to properly render something as simple as an apple because you've got bugs that may come up during the process or errors because a polygon being moved in the wrong direction or overlapping something else. They're very finicky programs to tinker with and the process is very long and tedious sometimes.

    I don't envy people who work in the game design industry. I cringe and rage when Photoshop randomly crashes halfway through a project....I can only imagine the emotions someone would feel after something that takes 2 days to render and crashes at 100%.
    Thanks for the infos on the subject, they are appreciated
    (1)

  10. #10
    Player
    Sigma-Astra's Avatar
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    Mar 2017
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    Ul'dah
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    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Remedi View Post
    Thanks for the infos on the subject, they are appreciated
    You are quite welcome. I wanted to go for game art and design at first....but, I didn't want to mess with those programs. Some of their projects had to be done in two weeks minimum and imagine the kind of stress that puts them under when your own rendering software takes two days or more to properly give you something to work with, if it didn't crash at all.

    That's not even to mention that it may have taken them hours or days to properly make a mesh. It's a lot of finely detailed, tedious work that goes under-appreciated a lot.
    (0)

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