God I hope SE don't change the GCD, if they do I'm out. I like the combat nice and slow, WoW's was terrible as all hell and it pissed me off.
God I hope SE don't change the GCD, if they do I'm out. I like the combat nice and slow, WoW's was terrible as all hell and it pissed me off.
See, that seems equally strange to me. The average APM is just as high on many a XIV job as WoW class/spec, and the maximum over shorter windows generally higher. Outlaw Rogue with haste buffs up, Flurry Fury, and Deadly Calm - Focused Rage Arms (RIP) were about the only WoW classes in Legion that could put out the same APM as a NIN, Crit-high Bard, or SkS Monk.
Is the GCD, rather than number of button-presses within a given minute or second, our only metric for speed of combat?
The rate at which I press buttons WoW vs FF14 is probably the same at level 55 but my problem is that WoW might have five different buttons for those presses and FF14 has 12. On a Dragoon I have six combo buttons, then three jumps, 2 combo finishers, and mirage dive. I also need to watch these combo buttons to see that they went off so it's monitoring another 6 cooldowns as I can press buttons in FF14, have them even light up, and then they do not do anything. I am using some pretty awkward key binds that delay my reactions by having so many more buttons.See, that seems equally strange to me. The average APM is just as high on many a XIV job as WoW class/spec, and the maximum over shorter windows generally higher. Outlaw Rogue with haste buffs up, Flurry Fury, and Deadly Calm - Focused Rage Arms (RIP) were about the only WoW classes in Legion that could put out the same APM as a NIN, Crit-high Bard, or SkS Monk.
Is the GCD, rather than number of button-presses within a given minute or second, our only metric for speed of combat?
Never had too much issues even from coming from WoW with being used to Heroism were you have like instant recharges.
I just mash my buttons, and mash the next button as soon as the GCD is initiated. I think I press my button like 20 times before the GCD is over.
I used to play StarCraft II competitive as well and it was a requirement to use a program to track your keypresses and you needed a certain minimum of keypresses per minute to be allowed in the clas were they had people that could actually play the game decently.
I can understand opinions like this because I wouldn't want a fundamental part of the game changed or removed either.
However, I would find it nice if a new job with a faster GCD was implemented. Nothing would change for those who like the slower combat but others would get to play in a way they'll enjoy more.
Graphics
MSQ
Viper
You must be joking. Why do you like a GCD where you can go to the toilet ... AND wash your hands and still be in time to press your second button.
Because random procs exist along with boss mechanics. OGCD's also fill up the slack of GCD downtime. Not to mention traveltime needed for positionals.
Oh I'll agree completely that XIV is a genre-leader among major MMO titles in the extent of unnecessary button bloat they have. There's no reason Mirage Dive can't simply replace Jump/SSD after Jump/SSD readies Mirage Dive for those 10 seconds. There's no reason ever to use a skill from the same combo out of order, except perhaps -- in an already rotationally-screwed circumstance that might happen, if playing poorly, in one out of every thousand fights -- to restart that same combo from scratch. That would mean at most 3 buttons necessary to provide all the decision making of DRG's combo skills, 4 single-target melee skill slots in total once you include Heavy Thrust.The rate at which I press buttons WoW vs FF14 is probably the same at level 55 but my problem is that WoW might have five different buttons for those presses and FF14 has 12. On a Dragoon I have six combo buttons, then three jumps, 2 combo finishers, and mirage dive. I also need to watch these combo buttons to see that they went off so it's monitoring another 6 cooldowns as I can press buttons in FF14, have them even light up, and then they do not do anything. I am using some pretty awkward key binds that delay my reactions by having so many more buttons.
Now, I wouldn't mind if those skills could actually see individual use, in recombinable order. But, they don't, and they probably never will. Thus, their taking slots greater in number than the number of separate functions they can viably achieve is merely bloat.
Just curious - mind showing the data that you looked at to come to this conclusion? The data I looked at showed that on average (looking strictly at melee DPS), the fastest in FF14 are generally equivalent with some of the slower specs in WoW, not even on average.See, that seems equally strange to me. The average APM is just as high on many a XIV job as WoW class/spec, and the maximum over shorter windows generally higher. Outlaw Rogue with haste buffs up, Flurry Fury, and Deadly Calm - Focused Rage Arms (RIP) were about the only WoW classes in Legion that could put out the same APM as a NIN, Crit-high Bard, or SkS Monk.
Is the GCD, rather than number of button-presses within a given minute or second, our only metric for speed of combat?
I don't have any random procs to fill up my downtime. Nor do a handful of semi long CD oGCDs qualify in that regard.
What SE should have done is tune secondaries to let me push buttons more by using skill/spell speed, and have the offset actually matter and be balanced (i.e. faster attacks, more buttons, but less damage per overall hit compared to a slower presser who opted for more damage per hit). That or make more oGCD resets, add more oGCDs, etc.
Also not sure if you guys know this or not, but it is possible to do mechanics and push buttons simultaneously... you don't need a longer GCD for boss mechanics...
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