
Originally Posted by
LineageRazor
Whether they SHOULD or not is pretty much irrelevant. SE is unlikely to do this, because doing so undermines one of the core draws of the product: its limited factor.
Right now, when SE puts out some hundred-dollar statue or whatever with an in-game tie-in item, folks know that this is their ONLY chance to snag that in-game item. By making the item limited, folks are encouraged to think, "If I don't buy it now, I'll never have the chance again! I don't even WANT the statue, but if I don't pony up, I'll miss out on the minion/glamour/mount/emote/whatever and never have the chance again!" So, they give SE a hundred bucks, the statue goes into the closet to gather dust, and the player has a new minion that follows them around for a few days before the next hot minion shows up. Even so, the player has the warm, fuzzy knowledge that if they ever wanted to bring out that minion again, it's there for them. They didn't miss out!
This is a model that WORKS - but only as long as they maintain the exclusivity. The moment they start making old items available, people start to understand that with a little patience, they can get the thing they want without spending that hundred bucks. And save on closet space, too.