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  1. #21
    Player
    Vejitta's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Vejitta Arahitogami
    World
    Moogle
    Main Class
    Warrior Lv 70
    Absolute Virtue, obviously.
    (1)

  2. #22
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Real pop item at "???"

    Dynamis
    (2)

  3. #23
    Player
    DiamondDust's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Diamond Dusts
    World
    Coeurl
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rinuko View Post
    Real pop item at "???"

    Dynamis
    Dynamis would be pretty easy to get, add gloom weather and tougher mobs
    (1)

  4. #24
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    1.) Sneak/invisible potions.

    2.) Level Sync.

    3.) The original Elemental Wheel, rather than the two triangular relationships we currently have.

    4.) More varied monster density. It's very difficult to get a sense of risk in Eureka for me, because I'm either relatively safe, or I'm already resigned to committing suicide. Lower the monster density in certain ways so that as a level 1, if I'm careful and skilled, I can reasonably explore the entire island, despite feeling like death is around any potential corner.

    5.) NM spawn tiers. FFXIV's content always seems flat; at most, there's 'kill a lot of X type of monster to spawn Y', which is what we see in Eureka. Bring back farming pop items for low-tier NMs, which in turn drop spawn items for the next tier up, etc. A good mix of force-spawned NMs and randomly spawning ones would be appreciated, too (the randomly-spawning ones can be FATEs; the force-spawned ones should work like Leves in that non-party members can't assist).
    (4)

  5. #25
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DiamondDust View Post
    Dynamis would be pretty easy to get, add gloom weather and tougher mobs
    Also needs to be a remake of the track "Awakening" as either the zone music or battle/fate music. Then it'd be perfect imo.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. 04-07-2018 12:49 PM

  7. 04-07-2018 12:52 PM
    Reason
    I need to learn how to read XD

  8. #26
    Player
    Zoner's Avatar
    Join Date
    Mar 2012
    Posts
    145
    Character
    Zoner Hellscythe
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vejitta View Post
    Absolute Virtue, obviously.
    Remember AV originally took 18hrs to beat, then there was Pandemonium Warden that took equally as long. FFXI was all about tough challenges.
    https://www.destructoid.com/final-fa...at-99391.phtml
    (1)

  9. #27
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    A system like Records of Eminence.
    (2)
    I used to be an adventurer, but then my ping increased.

  10. #28
    Player
    DiamondDust's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Diamond Dusts
    World
    Coeurl
    Main Class
    Arcanist Lv 70
    Where's the light and darkness elements like FFXI anyway?
    (1)

  11. #29
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,380
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Actual endgame, where you ran through a zone and had to complete dangerous objectives as well as bosses and the fodder mobs were actually worthwhile because they had a chance to drop something you needed. Also elements from all aspects of endgame being needed for things like mythic weapons. Having a "mythic" that was time consuming, difficult to obtain and not handed out like candy, that required you to complete various tasks from all expansions (not fates), instead of these lolrelics would be wonderful.

    These scripted, 1 and done boss fights that constitute XIV "endgame" are boring. Even the dungeons are just a series of bosses with some trash in between. I stopped doing endgame after the first Alex set do to the redundancy and lack of worth. Also why I don't bother trying to cap tomes anymore. Gear is so worthless and outdates so fast, there is no reason to stay on top of it.

    Meaningless gear produces meaningless endgame produces meaningless gear
    (2)

  12. #30
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,380
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by DiamondDust View Post
    Where's the light and darkness elements like FFXI anyway?

    They had them in V1, they disappeared in the calamity
    (0)

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