Absolute Virtue, obviously.

Absolute Virtue, obviously.
Real pop item at "???"
Dynamis
1.) Sneak/invisible potions.
2.) Level Sync.
3.) The original Elemental Wheel, rather than the two triangular relationships we currently have.
4.) More varied monster density. It's very difficult to get a sense of risk in Eureka for me, because I'm either relatively safe, or I'm already resigned to committing suicide. Lower the monster density in certain ways so that as a level 1, if I'm careful and skilled, I can reasonably explore the entire island, despite feeling like death is around any potential corner.
5.) NM spawn tiers. FFXIV's content always seems flat; at most, there's 'kill a lot of X type of monster to spawn Y', which is what we see in Eureka. Bring back farming pop items for low-tier NMs, which in turn drop spawn items for the next tier up, etc. A good mix of force-spawned NMs and randomly spawning ones would be appreciated, too (the randomly-spawning ones can be FATEs; the force-spawned ones should work like Leves in that non-party members can't assist).





Player
Player

Remember AV originally took 18hrs to beat, then there was Pandemonium Warden that took equally as long. FFXI was all about tough challenges.
https://www.destructoid.com/final-fa...at-99391.phtml


A system like Records of Eminence.
I used to be an adventurer, but then my ping increased.
Where's the light and darkness elements like FFXI anyway?



Actual endgame, where you ran through a zone and had to complete dangerous objectives as well as bosses and the fodder mobs were actually worthwhile because they had a chance to drop something you needed. Also elements from all aspects of endgame being needed for things like mythic weapons. Having a "mythic" that was time consuming, difficult to obtain and not handed out like candy, that required you to complete various tasks from all expansions (not fates), instead of these lolrelics would be wonderful.
These scripted, 1 and done boss fights that constitute XIV "endgame" are boring. Even the dungeons are just a series of bosses with some trash in between. I stopped doing endgame after the first Alex set do to the redundancy and lack of worth. Also why I don't bother trying to cap tomes anymore. Gear is so worthless and outdates so fast, there is no reason to stay on top of it.
Meaningless gear produces meaningless endgame produces meaningless gear
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