
Originally Posted by
KisaiTenshi
You're making an assumption that players wearing 3xx gear and level 70, have actually played any of the game content before 3.0, and didn't simply buy a Job pot/MSQ skip pot.
New players are the ones being damaged by being told they need to DPS at a raider level, by high-end raiders in non-raiding content when that requirement does not exist, and never existed. There is a problem of most roulettes having "needs tank" or "needs healer", that can not be fullfilled at a high level because players are scared of being screamed at, or kicked for underperforming, and thus not even a carrot will get them to play it. See the comments about players intentionally making it so they do not get Rabanastre, they have cleared it, they, just don't want to do it again. A good 75% of the queue pops for Alliance raids is nothing more than LotA, which players are overpowered to the point you don't need to heal any of it if players are aware of the instant-kill mechanics. In Sycrus tower, people just ignore all of Glasya Labolas mechanics, and then they get surprised by Amon later when they die to Curtain call and Xande's Ancient Quaga.
Like this forum alone, you can get a general idea of what content "was hard" to someone, by looking at the join date (which is only indicative of when they created a forum profile.) Your's says Sep 2015, Myself and Ghishlain all have 2013 launch dates. We played 2.0, and I know Miste said they played 1.0 as well (and they have a 2011 date.) I played 1.0 but I didn't play 1.0 up to the point where you got the Chocobo because the game was too taxing on PC I had (it ran at 10-15fps at the time) and it was just not very fun, laggy, and I my friends wanted to play other freemium games and they had much worse machines than I.
Sep/Oct 2013 = 2.0
Sep 2014 = 2.35
Sep 2015 = 3.07
I'll restate again, if you have not played 2.0, then you have no idea that the meta was never healer DPS, it was BiS-or-kicked. Players tagged and used sleep/bind on targets. Content has been nerfed even as of 2.1. It may be a faceroll now, but that doesn't mean that it always was.
By perpetuating this myth that healer DPS matters in all content, only pushes people away from wanting to play healers at all. A consequence of that is that people don't play tanks either because they're so worried about DPS, that they are worried about getting a tunnel-vision dps healer.
The fix to the queue problems has to be by making those roles not have the "minmax DPS" stigma attached to it, so SE either needs to make healer DPS completely rubbish inside duties, or they need to make healing always pinned to minimum ilevel, even when overgeared. Not changes that encourage more DPS in duties. Some of you don't see how field and duties are balanced differently.