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  1. #121
    Player
    Dio_Tiferet's Avatar
    Join Date
    Feb 2016
    Posts
    52
    Character
    Dio Tiferet
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Well WAR also has a 10 second no penalty OGCD stance swap thats lets them burst heal should the situation require it DRK has no practical single target lifesteal without grit and lets not talk about how ridiculous Clemency is.
    (0)

  2. #122
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I always wondered how bad it would be if Derilium gave us a small potency heal, along with the MP as well. As a animation and the fact it uses Blood, it seems like it would be a fair change for it.

    The only issue I currently see with the idea is that the CD would have to be increased again, which is something I am sure most people wouldn't like, we just got it decreased after all.
    (0)

  3. #123
    Player
    Ryan77k's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    53
    Character
    Rufus Wightman
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Reading through the OP's summary, as well as the response from the dev team makes me kind of hopeful that DRK will get some good, meaningful changes sometime in the near future. There's really not much I can add to the list of requests - it's all really spot on for how I hope the job will change and really come into its own, instead of just being... the tank that is not a WAR, not a PLD, and not really good at being inbetween all that well either.

    Other than all that, please, please give darkside a better glow.
    (1)
    I could've done so much with my life. Then I played FFXIV. 10/10

  4. #124
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    A total rework will probably have to wait until 5.0, but I think it's realistic to ask now for changes to a few underwhelming skills like Dark Passenger and Sole Survivor.

    Like others have said, Dark Passenger could easily be made worth using just by lowering the MP cost or raising the potency. I'd like to see the Blind replaced too, since dodges don't trigger Blood Price. The "5% damage reduction" someone else suggested would be great.


    Some ideas to make Sole Survivor a useful utility:
    1. DRK receives 10% less damage from the target.
    2. DRK recovers HP when attacking the target.
    3. All party members recover some HP when attacking the target.
    4. Target takes 5% increased damage.
    (0)

  5. #125
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I've always been of the mind that if DRK gets a heal option, it should be an attack like FF Tactics DRK.

    Make Bloodspiller (or Souleater) heal you for the full damage of the attack, in and out of Grit. In Grit, buff the heal so it's relative to the reduced damage in tank stance (if they go with SE). If they went the BS route you'd still need 50 Blackblood so it wouldn't be spammable.

    The advantage would be that we wouldn't have to lose DPS for it, but the downside is there has to be an enemy on-screen with HP to steal (kind of like Holm's trade-off in exchange for it's short CD).

    If we end up retaining our less than desirable CD options throughout SB, it could be a nice boost to our personal survivability.
    (0)
    Last edited by InfiniDragon; 04-02-2018 at 12:55 AM.

  6. #126
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Make drk a dps n add new tank job.....profit
    (0)

  7. #127
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MonteCristo View Post
    Make drk a dps n add new tank job.....profit
    How about no? They will have to take my soul crystal from my dead hands for that
    (5)

  8. #128
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    559
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Here's hoping some positive changes come from this. As a slow up and coming tank, DRK is the only tank class that fits my playstyle, hard hitting and great hate control on trash which is the majority of the content so far (the moves are cool as hell to watch) and it makes dungeons fun imo.
    (0)

  9. #129
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MonteCristo View Post
    Make drk a dps n add new tank job.....profit
    that only creates more problems. they're stuck balancing two jobs, and one of them is already designed in a way that is frustrating at best and detrimental at worst.
    (0)

  10. #130
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Sole Survivor should give 50 Black Blood and be put on a 60-90s CD.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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