Well WAR also has a 10 second no penalty OGCD stance swap thats lets them burst heal should the situation require it DRK has no practical single target lifesteal without grit and lets not talk about how ridiculous Clemency is.
Well WAR also has a 10 second no penalty OGCD stance swap thats lets them burst heal should the situation require it DRK has no practical single target lifesteal without grit and lets not talk about how ridiculous Clemency is.


I always wondered how bad it would be if Derilium gave us a small potency heal, along with the MP as well. As a animation and the fact it uses Blood, it seems like it would be a fair change for it.
The only issue I currently see with the idea is that the CD would have to be increased again, which is something I am sure most people wouldn't like, we just got it decreased after all.

Reading through the OP's summary, as well as the response from the dev team makes me kind of hopeful that DRK will get some good, meaningful changes sometime in the near future. There's really not much I can add to the list of requests - it's all really spot on for how I hope the job will change and really come into its own, instead of just being... the tank that is not a WAR, not a PLD, and not really good at being inbetween all that well either.
Other than all that, please, please give darkside a better glow.
I could've done so much with my life. Then I played FFXIV. 10/10


A total rework will probably have to wait until 5.0, but I think it's realistic to ask now for changes to a few underwhelming skills like Dark Passenger and Sole Survivor.
Like others have said, Dark Passenger could easily be made worth using just by lowering the MP cost or raising the potency. I'd like to see the Blind replaced too, since dodges don't trigger Blood Price. The "5% damage reduction" someone else suggested would be great.
Some ideas to make Sole Survivor a useful utility:
- DRK receives 10% less damage from the target.
- DRK recovers HP when attacking the target.
- All party members recover some HP when attacking the target.
- Target takes 5% increased damage.

I've always been of the mind that if DRK gets a heal option, it should be an attack like FF Tactics DRK.
Make Bloodspiller (or Souleater) heal you for the full damage of the attack, in and out of Grit. In Grit, buff the heal so it's relative to the reduced damage in tank stance (if they go with SE). If they went the BS route you'd still need 50 Blackblood so it wouldn't be spammable.
The advantage would be that we wouldn't have to lose DPS for it, but the downside is there has to be an enemy on-screen with HP to steal (kind of like Holm's trade-off in exchange for it's short CD).
If we end up retaining our less than desirable CD options throughout SB, it could be a nice boost to our personal survivability.
Last edited by InfiniDragon; 04-02-2018 at 12:55 AM.
Make drk a dps n add new tank job.....profit

Here's hoping some positive changes come from this. As a slow up and coming tank, DRK is the only tank class that fits my playstyle, hard hitting and great hate control on trash which is the majority of the content so far (the moves are cool as hell to watch) and it makes dungeons fun imo.




Sole Survivor should give 50 Black Blood and be put on a 60-90s CD.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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