The issue with this is, not everyone enjoys the chain-EXP parties. When I first started Eureka, I was doing the chain-parties. And it was so boring I left after an hour; if I wanted to play “Whack-A-Mob”, well, I know of another MMO where that’s the only way to level, and I would go play it instead.
When I heard about the FATE train, I decided to give Eureka another shot and found that I particularly enjoyed the FATE train—it was fast, it was fun, I enjoyed actively spawning the NMs and participating in their fights...even if all I could do as a level 5 at Fafnir is chain-raise people that died. I’ve ended up talking with more people waiting for NMs to spawn than I did when I was just doing chain-parties; it was just too slow, and could not hold my attention. Aside from the fact that you had kill-stealing running wild in there, so each mob my friends and I were trying to kill, we got like 2 EXP for it, and we just didn’t think it was worth the time with it being that slow. We’ve all enjoyed the FATE train more than the chain-killing because we were getting things done faster (leveling, getting crystals, etc.), and I don’t really think there’s anything wrong with that.
I don’t think an “intended way of play” should be forced on the playerbase. Because not everyone enjoys chain-killing things, or “leveling slowly”. Even with the FATE train present, there are still small groups of people doing it “the intended way” in every instance I have been in—I’ve seen many shouts advertising “Chain EXP group LFM” and “LFG Chain EXP”. And that’s fine. But let people play the content the way they want to, rather than trying to force one way or the other. FATE train is faster, and people enjoy the fastness, so why take that away from them? I’m sorry, I just don’t understand the reasoning behind it. If they made leveling in Eureka so tedious via all available routes (chain EXP parties and the FATE train), I don’t think I would even bother with it. I don’t have much time to play when I’m in school, and I like to get in and get things done quickly. That’s why the FATE train appeals to me, and chain-parties don’t...aside from the fact that I find the latter boring.
This as well. They’d also have to address kill-stealing, because that was the most annoying part I experienced on Day 1: my friends would have our camp, and the minute people started coming in and killing the same things we were already pulling, we started getting next to nothing in terms of EXP. That just made the grind all the more tedious, and all the more worse for us.