Their HP scales based on the number of people in the instance. Guessing they didn't quite factor the elemental wheel into it though, that adds damage to everyone's attacks making them drop even quicker. As far as the number of mobs required for a spawn, I have yet to see any sort of evidence that would suggest it scales similarly. Seems to be entirely random, within reason. I was in an instance with 60 people and dropping as we were trying to spawn Teles a couple weeks ago. Took just as long as any other does compared to a full or mostly full instance. By the time it spawned I think there was like, 30-40 people left.More people in the instance apparently makes NMs require more kills to spawn, so there's that. Not sure if the NM's health pool gets adjusted similarly to boot.
Just because something is being parasitic doesn't mean it has to be tearing out huge chunks of your flesh or anything.
lol why are you bent about it being called that? That comparison fits perfectly.
It is exactly what is going on, at level 1+ I knew I was being this, have no choice in the matter, how is it elitist to describe something that is going on?(of an organism) living as a parasite.
"mistletoe is parasitic on trees"
resulting from infestation by a parasite.
"mortality from parasitic diseases"
derogatory
habitually relying on or exploiting others.
that is not what she is saying, missed the point completely.
or if we look up parasite:
You never heard of people call babies and children parasites cuz they cant give anything in return? it fits the situation perfectly.par·a·site
ˈperəˌsīt/
noun
noun: parasite; plural noun: parasites
an organism that lives in or on another organism (its host) and benefits by deriving nutrients at the host's expense.
derogatory
a person who habitually relies on or exploits others and gives nothing in return.
Why are people calling the NM train "parasitic"?
Because that is what is going on.
I personally never seen people call the NM train parasitic, but this thread gave me a laugh since it is so fitting to the situation.
Last edited by Vstarstruck; 03-31-2018 at 01:10 PM.
I have nothing against what you said as I agree with it, but I wanted to add that there is a strong common misconception at least in regards to Wraiths. A level 19 player will do about 400-1300 damage (depending on job) to wraith per attack. A level 10 player will do about 50-400 damage per attack. Albeit not much, it does stack to kill these things much faster since the difference on at least this one particular monster is not that different. I only say this because if you have 20 level ten players attacking the same mob with 300 damage each, that's 6000 damage combined per GCD. The creature will melt with the more bodies on it no matter how inferior their dps may be from a higher level player.I don't personally care that people afk, especially the lowbies. They're going to do like 50 damage to any mob more than a couple of levels above them and get one shot by everything. Sure they could go split off and try to spawn lower level NM's, but really the easiest and safest way to level up is to just follow the train. Blaming them is pointless and does nothing about the actual problem which is the way Eureka was designed.
Last edited by Vivi_Bushido; 03-31-2018 at 01:09 PM.
The host being the content, which is becoming more and more hostile to everyone by the day.
One might also argue that newbies running in trailing mobs is also to the higher levels detriment since synching to get credit makes you vulnerable.
Also expense implies you're spending effort. It doesn't say increasing debt.
I'm not saying newbies deserve hate, or higher levels are right. just it fits.
Last edited by Krotoan; 03-31-2018 at 01:19 PM.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
The reason for afk’ers is that if they looked away from Netflix at the game for longer than the duration of a FATE they’d realise Eureka is just sheer boredom in video game form.
The train isn’t parasitic, it’s just mind-numbing. It’s no wonder people from both sides are constantly irritable, hitting HP Piñatas to spawn a bigger HP Piñata for hours on end with the same attacks is enough to drive anyone to madness.
There would need to be life in Eureka for a parasite to exist there. All I see when I go in are punching bags that let you try out bigger punching bags, but without a battle system that’s interesting enough to make me want to punch things in the first place. Even the rewards are dull; weapons/armour we already had but now they have a faint coloured glow and can be dyed. Or you could just continue logging in once a week and get something stronger by capping tomes / doing savage. Can’t wait for next Eureka patch in 4 months time when my glow will go from faint to obtrusive, it’ll be well worth the wait.
Last edited by Connor; 03-31-2018 at 01:25 PM.
na you are just using the wrong definition and reading too much into it:
that's all, its exactly what is happening, low level players where being a parasite or leech, can't give any returna person who habitually relies on or exploits others and gives nothing in return.
I don't quite understand what you're implying. If level 1-7 NM's are spawned first, then that's fantastic for the low level players. More experience, potentially quicker to level up and be ready for a little higher NM's... like, if low level players are unwilling to get off the train, then why not have the train start from the bottom and then go up (Pazuzu being the exception, but then a low level player shouldn't even be in a Pazuzu spawning party).
Not really, if they're actually contributing to the kills in a meaningful way.I've never read or seen discussions on this or hinting at this, but even if it were true using that line of argument would mean that all players are parasitic.
All these issues about Fate Train, afk'ers, low levels hanging round - are not the fault of the players.
Eureka content design is the issue. People could see this was going to happen from day one - so why didn't SE?
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