No arguments , but that's a different thing. I'm fully supportive of the idea that the FFXIV team needs to have more funding for the base game and improvements. The problem isn't a 12 dollar emote though.
Not to be too brusque, but if you miss the window you miss the window. All the more reason to be on the game and playing more often. I'll be the first to commiserate with someone who had real life interfere with ingame opportunities (I missed the last kugane expansion and probably my only chance for a while of getting a med house due to a family vacation), but life is kinda full of trading one thing for another.
So don't buy it is what I'm saying. If the numbers they show of people buying it are decent, you'll just have to wait til some far off future when it goes on sale. If not it'll go on "sale" sooner and the next emote wont be priced as such. I have very little faith that posting something like "the emote should be free with eureka" or "the emote costs too much" actually does much. But hey, if you think that's going to change someones mind, I'll not challenge it any further. I see enough value in it, and have purchased it. Also, metering what would have been and what is because of the mogstation profits is pretty much impossible. I'm going to keep with they're doing what they can with what they have. I still see us getting decent amounts of content at a reasonable pace, though this last infusion was less than I'd have liked, but I don't think it's for lack of investment.
Food where I live is more expensive than other places in general. A Mcdonalds value meal ranges from 7-10 bucks. I could use other examples like shots in bars or fireworks (real fireworks) I suppose. It does boil down to personal value but in my general ring of gaming friends 12 dollars for something that you can keep using and adds to my general enjoyment of the game is very little. In mobile gaming 12 dollars buys you very little as well and it's usually very temporary. My personal experience in games that allow any kind of microtransaction has given me much less balk at paying under 20 bucks for whatever.
So there of course is a limit. If every emote that comes out is expansion price or they double the subscription price it will be obvious they have disconnected from their playerbase and have decided to just see what they can get away with before having to backtrack. EA did this, Bungie is starting to do this. One emote with a very notorious name and effects that mimic an iconic cinematic scene in the game asking for a little more is hardly a step in that direction. There's a point where the playerbase does have to step back and just stop paying for things because the value is far below the price but in my opinion we're still in the "business as usual" range. Let me expound the "server upgrades" a little. They moved their datacenter to an entirely new location that was more fairly located (more equidistant from more people) and upgraded the components. This was not a small investment on their part and wasn't strictly necessary. Baseline for any game as a service is maintenance (part replacement and repair), network integrity (bandwidth and security), software engineering (optimizing and bugfixing), staff wages covered, and little bit to keep the stockholders happy, moving datacenters and hardware upgrades usually are not a part of it. They should have done a LOT of things with housing and server infrastructure, but once again this is a totally different subject and has very little to do with a 12 dollar emote being free or cheaper.
What you're speaking of is called "price gouging" and is illegal in certain situations and generally a quick way to get yourself dinged with the BBB. The emote here wasn't introduced at a certain price and then when it became apparent it was popular had it's price raised, they just said : here, this thing is 12 dollars. Do you want it? Yes emotes up till now did not cost as much , but none that sold separately from figures have ever had the visual impact and scope of this one yet. It's a different tier visually. But then again that's up to the purchaser to decide. I of course see enough value in it to buy it, so i am going to be a little biased. Once again though if you think posting here will affect anything, feel free. I'll not say anything against someone simply demanding cheaper prices anymore, but saying it should be included in the base game will still get flak from me.
I apologize if it sounds as if I'm talking down to anyone, I feel I'm just trying to put information out there that others may have not considered. If you started to speak about business taxes or negotiating employee insurance agreements I'd appreciate any information you would care to pass down, I wouldn't take it as someone telling me I was stupid , being uninformed happens and if I hear people speak of things as if they're not aware of certain aspects then I try to present information that they may not have.
How do you want it proven though? Should we get an itemized breakdown of what money came in and went to what? People in the forums are not mature enough or educated enough (myself included) to make judgements on that kind of data. You want them to say "mogstation money got this for the game" every time something they couldn't have done without the mogstation profits is developed or implemented? It's a difficult proposition at best to "prove" that they're using the money as they've said.
If , as you suspect, SE is just trying to test waters to see if people can stomach a new pricepoint for emotes and all new emotes start being 10-12 dollars regardless of intricacy or impact then yes, I'd say we have a reason to ask "hey, why the increase?" But one emote that's pretty shmancy being a little more expensive? I'm not concerned.
There are many people who do not care about the cash shop and would be instantly enraged if they were told "you'll get everything in the cash shop, but your monthly fee is going to increase."
This really isn't about content you're being denied because they've decided to put it somewhere else under a paywall (sorta.. we're in a gray area for seasonal things). It's a matter of SE finding a market for people who ARE willing to drop more money on something beyond the base game and giving them an incentive to drop a few more dollars into their coffers for an optional trinket. I'm not sure how they're lying in this case. They've been very upfront about what goes in it. I understand you may be incensed about the way other game teams handled their release and sales, but the cash shop isn't smoke and mirrors with planned content they decided to make you pay for later because they think the game is more valuable than they can price it. We've never had a story quest or progression or job locked behind anything beyond Game purchase price and expansion price.