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  1. #11
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VanilleFang View Post
    Wasn't Stella removed because it was trash? During HW I don't think there was ever any reason to use Stella outside inflicting Heavy. I suppose if AST had it now, even at it's awful 100 potency, they could still use it for weaving? Still pretty weak and terrible.
    Hey VanilleFang,

    Befor Patch 4.2 I had the same Idea with Stella as Instand cast. Like this :



    On reddit an user wrote something about my idea:

    At.. 2.5 GCD, Malefic 3 is 220/2.5 = 88 potency/s, animation lock I think is around.. 0.75 (I believe latency might affect the total animation lock though, double weaving the draw + something else feels pretty bad)

    If you just clip your dot and cut the Malefic, over the course of 2 mins (where you could end up weaving 13 times in full offense, partly due to Redraw, and 3 EDs used), ends up with only needing at least 102.5 potency (at 0ms delay, value only drops from there, down to 94.11 at 80ms) on Stella to make it worth it. (150 potency is around a 3% dps increase or so, 137 is a 2% increase or so, 170 potency is a 4.44% increase or so)
    From the user "AbyssArray"

    Link: A small idea that would make playing AST a little more fluid.

    So 100 DP is okay. If you want more to make it better than we can make it to 102,5 DP :P

    I like to see that the Stella reborn wishes are there. I can understand Lin Kreiss. The Ast have much OGCDs and to less instands to compensate this card system.

    And to Tanathya:

    Give everyone else more insta-heals? There's balance for you.
    In this case, nothing is wrong. If you ask why, I can explain it.^^

    At Level 70 "Aspected Benefic" costs 1440 mana. If you compare this now with Helios, you will quickly notice that an instant spell costs exactly as much as an AoE heal.

    You do not want to spam this heal, because you mess up your whole mana. SE made a great Job here, balance with Manacosts. -> Thanks to nocturnal shield Buff at the start from stormblood...
    More shield = much more Manacosts :P
    In the Time of HW "Aspected Benefic" cost 1/3 like it is now.
    (2)
    Last edited by Heilstos; 03-28-2018 at 06:45 AM.

  2. #12
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Heilstos View Post
    And to Tanathya:



    In this case, nothing is wrong. If you ask why, I can explain it.^^

    At Level 70 "Aspected Benefic" costs 1440 mana. If you compare this now with Helios, you will quickly notice that an instant spell costs exactly as much as an AoE heal.

    You do not want to spam this heal, because you mess up your whole mana. SE made a great Job here, balance with Manacosts. -> Thanks to nocturnal shield Buff at the start from stormblood...
    More shield = much more Manacosts :P
    In the Time of HW "Aspected Benefic" cost 1/3 like it is now.
    It was rethorical.
    (0)

  3. #13
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #14
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    Like AbyssArray explain it. It is not the goal to increase the dmg of the Astro. That happend if this "stella" would make more than 100 DP. The goal is to have a spell/heal that cost less and is instand.
    (0)

  5. #15
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    It's not about increasing damage (for me, at least) - it's about making the two oGCDs of "Draw" and "Spread/RR/Minor Arcana" a bit more fluid to use. Previously when ASTs could cross-class Aero you would typically Combust, Draw, Aero, do-whatever-with-your-Draw-result. Now, you Combust, Draw, do-whatever-with-your-card, Malefic III which has the "do whatever with your card" action clip with the GCD (Malefic III is ready to be used while you're still animation-locked fussing with cards).

    Not only that, but on a personal level only having two damaging spells that we're using at any given time (only one if it's AOE!) is pretty dull and having an extra spell to weave in would break up the monotony. That's less a usability issue though and more a personal one.
    (1)

  6. #16
    Player
    LinKreiss's Avatar
    Join Date
    Mar 2018
    Posts
    5
    Character
    Lin Kreiss
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    Would it buff the damage? In the right hands yes but the point here is to make it feel more fluid and enjoyable. It feels awful to me when I don't have my gcd rolling at all times no matter what job I play. Nerfing Malefic's or Combust's damage would work if the numbers started to look too high for the "buffer" class as you say.
    Though I for one think AST could maybe even use a slight damage buff considering it's a lot more difficult to play optimally than take WHM for example but that's another topic entirely.
    (3)

  7. #17
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    We don't want more damage on AST.
    We got the idea of "if you buff, you do less", that's not the prob.
    We just want a smoother gameplay.
    Too many oGCD to weave. A simple insta cast with a weak potency would just be enough. That's just a small QoL. We won't cry if they don't add it. But it they do, we'll definitly be really happy.
    So we hope that request could be heard.

    If they are afraid about adding another button, they could make Malefic III be a 2s cast instead of 2,5. That would still be a nice little change compare to now.
    (3)
    Last edited by KDSilver; 03-28-2018 at 09:16 AM.

  8. #18
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Wow a lot of feed back to my one comment. I'm curious though, and sorry if this sounds pleebish. But what exactly do tou mean by fluid? Now i know what you mean, but I'm a bit confused since every job I've played has felt fluid to me. Is it a PC thing? A keyboard vs controller thing? I'm just curious?
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #19
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    As a whm main player... I want to say get bent isnt it enough that once the raid gets put on farm that whm get's benched in favor of ast and sch? as an ast player on an alt... I agree they need something
    (0)

  10. #20
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    AST DPS is some of the most boring garbage on the planet, which sucks because you're forced into it so often due to encounter design.
    I used to enjoy AST in Heavensward, but this is what severely hurt my interest come Stormblood. It's just so mindless even compared to White Mage, the often cited "dull" healer. I know the devs likely assumed you'll be preoccupied with cards, however it doesn't take that long to figure out what you want to do with them. Whenever I AST, I'm more or less begging to solo half the mechanics just so I can break up the monotony of Malefic III spam.

    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    You could legit half the potency of Malefic III to compensate and I wouldn't care. It may seem silly, but I simply want another button to press.
    (2)
    Last edited by Bourne_Endeavor; 03-29-2018 at 04:27 AM.

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