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  1. #11
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shouko View Post
    Who's to say the advice someone is giving is an improvement? Anyone can claim anything, I can go read 20 different guides on a job and they each will tell you something different. Just because a player has said job unlocked or even has raided with it in the past at some point doesn't mean they're any better than anyone else. How do you judge if a player is giving you good info and not some idiot that has no clue what they're talking about or purposely trolling for the sake of "fun"?
    Fight mechanics don't change based on who you ask. The barebones basics like melees have positionals, healers have dps skills, all classes have aoe skills and so on don't change based on who you ask. Most guides have the same info and a lot of them cite each other or the authors collaborated in discords like the balance. I personally try to go around without the idea that everyone is trying to mess with me and feed me false info for reasons unknown, perhaps your experience has been different.
    (1)
    Last edited by F_Maximillian; 03-24-2018 at 07:28 AM.

  2. #12
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Shouko View Post
    How do you judge if a player is giving you good info and not some idiot that has no clue what they're talking about or purposely trolling for the sake of "fun"?
    with common sense while reading my tooltips and some mathematics in regards to potency.

    i just analyse the tips i get. if they make any sense i try to adapt to them, when not... well... i may not find the best way to use my class myself, but when i am pointed to it, i can understand what's happening (or not happening).
    (1)

  3. #13
    Player
    Biridan's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    54
    Character
    Biridan Derrard
    World
    Lamia
    Main Class
    Paladin Lv 70
    I tend to be pretty patient. I had a gIroup fighting Ifrit (normal) and the healer and I say through 6 party wipes before we finally got through to the DPS that the nail needed to die.

    Going into a new dungeon I like figuring some stuff out for myself. I don\\'t read guides or watch videos until I\\'ve at least tried it once. One of the most fun dungeon runs I\\'ve ever done was ampadors keep with. Random group of people who had never done it before. We had a blast figuring things out and felt really good when we finally solved how to beat Diablos.

    That said I always listen. In the library above someone had to tell me I had to lead that ball I to the behemoth. Before I was told I was trying to keep it away from him and the other energy ball. I reacted though.

    Usually the bosses that continually give me trouble are the ones that knock you off a platform. Eleven after I know they do it it will still get me for. Time to time. im looking at you Titan...
    (0)

  4. #14
    Player
    Biridan's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    54
    Character
    Biridan Derrard
    World
    Lamia
    Main Class
    Paladin Lv 70
    I think most players are like me. We want to experience the content at least once fresh. Then we can worry about how to improve our efficiency. All too often I see players getting kissed because new players arent playing to static groups high level of efficiency. Quite frankly I think that beligerent attitude has led some players to just block out the white noise.

    Other times the p layer is just that bad. The only time I can Renner kicking a bad player was in bayflox. He was a healer and all he did was cast medics. He was constantly out of no and we put up with it for an hour. We simply couldn\\\\\\'t beat the final Dragon. We finally convinced him to use cure but he used cure w and would never try and use cure1. I felt bad about kicking him. Felt like I was kicking out a little kid that was just having fun playing a healer.
    (0)

  5. #15
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Just to say, because I read someone saying that doing big pulls was part of tank role... Nope, it's not part of the tank role. If you want to do big pulls, do it. But there are some people (like me) who doesnt like big pulls and find them boring as hell and always do small packs. And I noticed that people were appreciating the runs even more that way.

    As for the experience of the OP, it's a regular thing with this game. That's sad.
    (0)

  6. #16
    Player
    Biridan's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    54
    Character
    Biridan Derrard
    World
    Lamia
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tinibou View Post
    Just to say, because I read someone saying that doing big pulls was part of tank role... Nope, it\\\\'s not part of the tank role. If you want to do big pulls, do it. But there are some people (like me) who doesnt like big pulls and find them boring as hell and always do small packs. And I noticed that people were appreciating the runs even more that way.

    As for the experience of the OP, its a regular thing with this game. Thats sad.
    Im not into big pulls either. I used to let people bully me into it but no more. I set the pace. I usually start with 1 group. Then based on how we do I'll pull 2 groups. Everyone seems to have fun that way.

    I've had people rage quit on me for refusing to pull the entire map. I've found there are always people still waiting in the queues. Its the tanks job to set the pace and initiate boss fights. I don't drag my feet but I do take care to see if everyone is keeping up and finished with any cutscenes.
    (0)

  7. #17
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I noticed that people were appreciating the runs even more that way.
    Bear in mind that someone's fun is someone else's boredom. The following text is said with respect to this double-edge.

    As a WHM main myself, nothing annoys me more than a tank taking the small-pack approach -- and by that I mean if there is no reason to do so, such as the team being geared and containing plenty of AoE. I have no issue with people being inexperienced, apprehensive, undergeared, or prone to panic, to which I won't try and force them to do something they dislike - but if I see a well prepared team with no real reason to take it slow, I get antsy due to now being reduced to mashing a total of two buttons (Stone/Cure) for about 30mins (seeing as the dungeon duration is being almost doubled as a result).

    At the end of the day, the majority (no matter what way they prefer to play) can and typically will see content more times than they can count, hence most favour speed/efficiency over a chill-run.
    (1)
    Last edited by RopeDrink; 03-28-2018 at 07:36 PM.

  8. #18
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The size of your pull should be related to your party composition and tank/healer ability.

    Yes, if your tank and healer can cope then it’s possible to run with big pulls, but if your DPS aren’t tailored to AoE damage then it’s not going to be any quicker or any more fun.
    I remember the tank doing big pulls on Brayflox when I was a ninja and my co-dps was a monk… with no AoE skills at those levels.
    The run took just as long as doing smaller pulls, except it was more boring because you just stood still mashing the same buttons over and over.
    It probably took longer because it forced the healer to heal, whereas smaller pulls would have put less strain on tank HP and allowed the healer to DPS and heal between pulls.
    (2)

  9. #19
    Player
    number473's Avatar
    Join Date
    Dec 2015
    Posts
    59
    Character
    Riruriru Meia
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tinibou View Post
    But there are some people (like me) who doesnt like big pulls and find them boring as hell and always do small packs. And I noticed that people were appreciating the runs even more that way.
    Maybe they just appreciate that the dungeon is finally over :P

    But seriously, as a healer I prefer to do large pulls with a tank that knows how to use cooldowns properly, but even more than that I appreciate a tank that knows what they and the dps are capable of and pulls appropriately to that. You know better than anyone what your gear is like, you can watch your hp and see whether the rate you are taking damage is appropriate, and you can see how long the pulls are taking to judge whether that big pull is going to speed things up or just unnecessarily strain your and the healer's cooldowns.

    However, most jobs' aoe rotations only start to become effective at 3+ mobs, so it is usually worthwhile to pull at least 2 packs at a time.
    (0)

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