IMO, the lowbie experience needs the most help. With the way the NM train functions, low levels are miserable, to put it nicely.There are many critisms that can be done on Eureka and frankly dunno if this is the strongest or second strongest, for me personally.
Either this or the story (or the lack of it).
Those are probably the issues they need to fix ASAP since once the place will die down (and it will) making relics will be hard when new zones releases (especially in the next expansion).
People already gave a truckload of ideas on this topic and many others. Yes, they can improve (and I really hope they do) but for now it isn't cutting. Why are you so defensive about that? Jesus.
Yeah, he said even he isn't playing the content.
Oh, and that there will be "something you can do solo". Amazing.
There is no nails & there is no coffin, if you want I can get on carpenter...
Last edited by Ruf; 03-27-2018 at 04:31 AM.
Maybe that its good to have options? ¯\(°_o)/¯
Not that he delivered is his plans for solo content on Eureka so far. I fear for the people who will have to do this content if the trains are gone by the time.
To be fair, you still aren't much use as a low level there.
You'll chip away at a single mobs health for 10-20 seconds, do very little, then a lv20 will breeze by and 2-shot it. At Numbers or other lower Fates, the low levels contributing makes literally no noticable difference due to design.
It was explained 12093427239327823 times by like 10? maybe more people.. saying this...
It is to give people options, no one is debating party should be more efficient. The problem with diadem 3.0 is because you simply can't progress solo. This went in a huge thing about PoTD vs diadem 3.0, so please don't go back to that square.
Divinemights... you keep asking people.. questions.. that was answered a million times now, it is that or you put words in people's mouths and you wonder why outsiders like Rofel here says stuff like they are saying? esp with:
The glaring problem with that walk is there is a GOOD chance he does not understand (even the Japanese playerbase) that we want level sync. All they are doing (the plans) is to gimp the extra elemental levels on fates. You want to know why people are force playing to 20? this is why! we have no idea what the future holds esp with after that release.People already gave a truckload of ideas on this topic and many others. Yes, they can improve (and I really hope they do) but for now it isn't cutting. Why are you so defensive about that? Jesus.
Yeah, he said even he isn't playing the content.
Oh, and that there will be "something you can do solo". Amazing.
Another problem in ffxiv is once something new comes out, the old thing it is based off dies, it only gets life again though roulettes that are added later because they see the dead content problem. You think by now they will realize they kill off things too fast and should be preventing dead periods by now since they repeat the same formula every patch.
Last edited by Vstarstruck; 03-27-2018 at 04:31 AM.
Which would be fine, except 9/10 it's the higher levels(18-20) sitting around and AFKing. More often that not I see the people between 10-15 that are fighting things to spawn Strider, Fafnir, Hazmat, or anything in that section of the map really(pretty sure Poly is the only one I didn't originally mention...)To be fair, you still aren't much use as a low level there.
You'll chip away at a single mobs health for 10-20 seconds, do very little, then a lv20 will breeze by and 2-shot it. At Numbers or other lower Fates, the low levels contributing makes literally no noticable difference due to design.
So I guess that's why you also used the same "proof" when we were discussing about the MSQ roulette...
Again, I have nothing against your dislikes...please, give me one quote where I tried to convince you that you should like Eureka.
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