
anyone have a list of remainder % and item correspondence? i can't find it just sweet spotIt is always determinable what item exactly it is using the new system.
Looking at the remainder bar, when it is closest to the beginning of the word "Approach" located beneath it(the 'p' iirc, it will always be a raw gemstone.
When it is at the 'ac', it will be the rarer ore/second rarest to gemstones.
When it is at the 'h', it will be the common ore.
[[[ There is a very, very slight difference between the two, often difficult to distinguish outright ]]]
When it is just past the end of the word, it will be the lowest item.
When it is almost full/most past the word, it is the "____ quality _____ ore" for the leve at that camp.
Using this information, plus sweetspots, with a little trial and error, you will find the exact spot every item needs to be hit, at what depth, first swing, every time. (unless it's much higher in rank of a gather than you, in such cases, two) {Note that, though a single item may appear in multiple regions, the "strike" location for said item will be different depending on where you're gathering it.}
Good luck out there!
thanks
I'm lv.25 right now and decided to move to Grade 4 spots by doing leves.
I'm struggling with items positioning everytime. Alumen supposed to be around 50%, but for me it is random. Sometimes it is 50%, sometimes it is at the very beginning of the Strike gauge and sometimes it's on 100%.
Same thing is with all items. Catalysts, ores, gems also are in random places.
When i was grinding on Grade 2, I was 100% accurate with placement of the items. Now it is wheel of fortune.
I doubt it is because of my low level. I moved to Grade 2 spots as soon as I could get lv.20 leves and haven't any issuses with item positioning. I even wrote an short guide for my LS mates based on my experience on Grade 2 spots.
-EDIT-
Seems like level had some influence on this. When I dinged 26 i was able to separate all items from the mining spot. Writing another mini guide for my LS mates for G4 sport![]()
Last edited by Sinnerslazer; 11-25-2011 at 02:27 AM.
In order for the item to be in the exact same spot every time level and one of your class' associated stats must be at a certain number or higher.
Doing Grade4 at Lv25 wouldn't surprise me that you weren't at that point yet.
Where did I get that information you ask? Good question; I seem to remember it being in some patch notes at some point.
Update: Found it. 1.17 Patch Notes
and before someone accuses that of meaning the other type of sweet spot, I will point you to where it says the 'approach phase' (when you are striking the ore, below the circle, it says approach).[dev1039] When the three below conditions are met in regards to the grade and difficulty of a gathering attempt, the "sweet spot" of the approach phase will be in a fixed location.
1. Class rank
2. Values of VIT for miners, STR for botanists, and DEX for fishers
3. Bait and lures (for fishing only)
ex.) At a certain grade and difficulty, having the appropriate rank, DEX value, and bait/lure will ensure that jigging the rod precisely in the middle will result in a black eel hit.
Last edited by Raldo; 11-26-2011 at 01:03 AM.


pretty much explained it, not only that, but once you know what the remainder translates to for a mining spot, it also gives you an idea of how much power to put in your strike. Once you learn, you'll hit the mark every time.
Not entirely agree with you.
For example Iron Ore. It requires much more power to dig it then Brimstone, but it pops with less reminder bar then Brimstone.
But your theory applies to gems.
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Very often the rarer the item is the lower the starting remainder.
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