While granted I haven't played since WotLK, from what I gather from playing fly on the wall when friends talk about WoW. It seems that this is largely due to the game showing its age of sorts. Where it reached a point where it had to shake up game play and re-invent game play so much to the point where the story progression was the first thing to get altered. Since game play is largely what keeps players around for the long term, active and logging in without feeling like they're bored or with nothing fun to do.
This might very well happen to FFXIV someday once it's reached that age. If older players are tired of the "formula" and less and less new players come in. Maybe not, only time will tell. FFXIV for now seems to be taking the opposite side of things. Sacrificing game play for story. The formula is the same now as it was back in 2.0, here's the two new dungeons to cap tokens in, here's the new 24 player raid, the new 8 player raid/primal, here's the new savage turns. With next to no shakeups that drastically alter the way the main game is played. The plus side of this being the story will stay coherent always, the downside being the patch cycle will forever be predictable with little to no surprises.
I guess we wait till the 6.0-7.0 era's to see what happens.



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