It's sad in a way that in 2018 (yup - I said it) we still have the notion that a default Dancer is a scantily clad female who would 'heal her allies through booty-shaking and impressive jiggle physics'.
I'm not imagining that to be the case at all, only that there are going to be very different styles among what would seem inspiring between the movements of a petite female and a burly, roided up male.
I don't want one or the other. I want both, intersecting no more or less than seems natural.
Realistically - and lets assume that Dancer is greenlit - it would have to be another AST clone as a WHM + dances or a SCH + dances would make those jobs obsolete.I'm not imagining that to be the case at all, only that there are going to be very different styles among what would seem inspiring between the movements of a petite female and a burly, roided up male.
I don't want one or the other. I want both, intersecting no more or less than seems natural.
This AST clone would then replace the card mechanic with a Dance mechanic; which would be a BRD song clone that would continue to 'play' throughout the encounter. The Dancer would do some sort side-step motion continuously and/or be surrounded by musical notes or similar. Anything else would be distracting in an encounter and not work with high-movement. (You're welcome SE - take an early lunch on me).
So yeah, anything that could or would happen regarding a Dancer job would probably not be anywhere near the ideal that many people have/want.
No, it really wouldn't, unless XIV is deadset on purposely exhausting all avenues of meaningful variance in design in as few steps as possible by chopping out the vast, vast majority of what otherwise would have been possible.
We've probably only a couple expansions left by which such stringent avoidance of what falls outside their existing systems can finagle x or y gimmicks of difference and get away with labeling the whole job as something unique. And why even do that? Why purposely deepen a rutt that will almost certainly taper off to an early end? Almost any excuse they can take to step outside their own formula will be a benefit to them at this point, so long as they can maintain cohesion while finally expanding their vision. What would it take for a Dancer to really work as hoped, and how much of that would be beneficial even in its own right? That's what I hope development might start looking over before precedent-as-restriction escalates exponentially further.
Because making a new job is not the same as overhauling an entire system. MMOs are a constant balancing act - I remember reading years ago a quote that went along the lines of; 'Maintaining balance in an MMO is like trying to remove air bubbles from wallpaper - as soon as you've smoothed one another pops up'. [I paraphrase - i can't remember who said that, some developer].No, it really wouldn't, unless XIV is deadset on purposely exhausting all avenues of meaningful variance in design in as few steps as possible by chopping out the vast, vast majority of what otherwise would have been possible.We've probably only a couple expansions left by which such stringent avoidance of what falls outside their existing systems can finagle x or y gimmicks of difference and get away with labeling the whole job as something unique. And why even do that? Why purposely deepen a rutt that will almost certainly taper off to an early end? Almost any excuse they can take to step outside their own formula will be a benefit to them at this point, so long as they can maintain cohesion while finally expanding their vision. What would it take for a Dancer to really work as hoped, and how much of that would be beneficial even in its own right? That's what I hope development might start looking over before precedent-as-restriction escalates exponentially further.
If you create an entirely new job that has either a unique role, move set or works entirely outside of the status-quo you are going to have to overhaul everything.
I'm not saying the won't/can't do it - just that it is highly-unlikely and would be a pretty crazy amount of work for very little payback. Also you say 'unique' i see 'mandatory' or 'useless'.
They would be better off employing new ideas/systems for FFXVI and beyond.
It's kinda already possible to make it in the game.
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Anyway, if FFXI could easily handle Galka Dancers, then FFXIV should be able to handle Roegadyn dancers.
Last edited by Nestama; 03-27-2018 at 08:15 PM.
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