You mean the giant dragon corpse that wrecked a ship and and freed all the primals? Yeah, must be completely unrelated.
As for them brain washing the children it could be something as simple as them weakening Eorzea's future. Or it could be unrelated. Or they could somehow be involved in the process of summoning, Who knows. Fact is Futures Perfect was a massive cliff hanger.
Not to mention, they're brainwashing them to want to kill the very beings who currently hold sway over the primals.
Last edited by Sephrick; 11-30-2011 at 11:42 AM.
Just a point, the brainwashed kids scene is an Echo scene, it takes place during a flashback, and I'm also pretty sure it takes place at Ala Mihgo, not Silvertear Falls. But I digress, the brainwashing is indeed done in order to recruit more troops for their war against the Primals. So they would still have a purpose post 2.0
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She really isn't making much sense, especially after trying to call me dumb and question my intellectual faculties? lol
The story will CONTINUE after 2.0, but you won't be able to do the story we have now. Why don't you see that? What we are playing now is definately a prologue to 2.0. 2.0 will NOT be a better version of our story.
No I knew it was a brand new game and it's a brand new storyline. I never disagreed that it would be a continuation. I disagree with the fact that we will have the same story missions as we do now.
No one is saying the plot of these quests shouldn't be presented to players in 2.0.I am just going by what's in the 2.0 Roadmap. All story content from 1.19 to 2.0 is exclusive and it will be erased. No one is refuting that. I'm talking about the stuff BEFORE that. The original quest-line that was here at launch. No one can provide me with proof saying that it will be taken out, and to me it makes more sense for it to still be there, since it's the main plot of the game.
But the way SUE events are playing out, they incorporate the old story and fill in blanks.
The whole thing can be explained in a cinematic similar to the Battle of Tavnazia in XI. "The Empire showed up in Eorzea. Meddled with the Aether and Primals. Battles were fought. Things went boom. Calamity occured."
In 2.0, the Empire will already be here in Eorzea. Giving way to a new main scenario built on the foundation laid by the old main scenario. It's not like players must experience those quests to understand the situation. And not every detail needs to be explained up front.
Hell, unless you did a high rank San d'Oria mission in XI, you missed out on a huge reveal about the events shown in the opening cinematic.
I just don't get why you think these quests absolutely need to be in 2.0. They've been absorbed into the one-time event. The conflict between Eorzea and the Empire can and will continue after 2.0, but for all intents and purposes they're likely going to cause the calamity. It'll just be really awkward from a story telling standpoint to have a player do quests about how "the Empire is coming" when in 2.0 they'll already be here and have royally screwed up everything. It's just common sense.
Really? So I imagined the entire series of quests where we responded to rumors of the Empire showing up in the Black Shroud? A series that culminated with the reveal that the Empire has made it to Mor Dhona?Nothing in the original quest-line says anything about "the Empire is coming." They were already there. Nothing will need to be changed storyline wise.
The whole problem is the Futures Perfect refers to the aproaching calamity.
Hmm... Where have I heard about an calamity drawing nigh before?Imperial Centurion: Believe thyself. Believe thy strength.
Imperial Centurion: Know thyself. Know thy weakness.
Imperial Centurion: Thou art alone. One amongst many.
Imperial Centurion: The land is alone. One star in the void.
Imperial Centurion: See through the lies. See beyond the words of deceivers.
Imperial Centurion: Follow the truth. Follow the whispers of verity.
Imperial Centurion: Protect that which must be. Destroy that which must not.
Imperial Centurion: For Calamity draws nigh. The End is upon thee!
Shuddering Child: Kill the tribes.
Terrified Child: Kill their gods.
Shuddering Child: Kill the tribes.
Shuddering Child: Before the Land doth perish!
Oh, yeah! The entire Seventh Umbral Era event!
These are two parts to the same overall story.
They both refer to the aproaching calamity.
They both deal with the Empire and how/why they want to be at Silvertear Falls.
They both deal with how the citizens of Eorzea are responding to the events and how the Circle of Knowing is involved with getting them to band together.
They both deal with the Primals and their effect on the Aether.
They both can only exist up until the calamity to which they both refer as approaching.
These are not separate stories. SUE events are filling in the blanks because SE is using them to explain new game mechanics like Grand Companies, jobs and map changes.
The story these two paths together tell will come to an end with the calamity. All the quests will be gone. It's right there in the storyline. The sequence of events all take place prior to 2.0.
As for characters "not knowing" you in 2.0, there are plenty of ways for SE to do that without creating two sets of quests.
The most obvious is a plot devise already in the game. The Echo.
The new opening cinematic is a recounter of the 1.x events. To start the game, our character awakens post calamity. While they were unconscious, we had a vision via the Echo. It's already been established that we can interact with the past when we use the Echo.
So all of the events of 1.x were an extended Echo experience due to our character having been rendered unconscious. They can even have it to where the members of the Circle of Knowing are capable of using the Echo, and they traveled back to try and alter past events to prevent the calamity. Obviously to no avail. Though that is inconsequential to our character's experience.
That way, when Tancred shows up and recognizes us, it's within the lore for him to do do for old players and new alike.
Tancred: "Soandso! It's been so long, I feared you dead! Do you remember me? There are many who seem to have lost their wits in the calamity. Friends are strangers evermore these days."
There, done in an opening cinematic and a single line of dialogue. This way a new player will feel they should know him but can't remember. An old player will remember and be able to move along. For both 2.0 starts with an explanation that they had an experience with the echo and some of those who have can only recall fragments of the experience. All without some over complicated process and done in a single cutscene at most.
There are plenty of ways to bend the fiction without the player, new or old, feeling something is amiss. So you need not worry.
Personally, I think it'd be a great way to bring 1.x full circle. It would explain the voice we hear at the beginning and our vision of fire in the sky.
Last edited by Sephrick; 12-01-2011 at 05:59 AM.
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