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  1. #211
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Sephrick View Post
    The Empire is at Silvertear Falls to try and summon a primal. You're trying to tell me that after 2.0 they'll remove only the SUE events so that the story goes back to "The Empire is at Silvertear Falls to..."
    And what have the brainwashed kids to do with that? Maybe they have more than just a summoning thing to do in Mor Dhona? There is still the giant dragon corpse.
    (0)

  2. #212
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Felis View Post
    And what have the brainwashed kids to do with that? Maybe they have more than just a summoning thing to do in Mor Dhona? There is still the giant dragon corpse.
    You mean the giant dragon corpse that wrecked a ship and and freed all the primals? Yeah, must be completely unrelated.

    As for them brain washing the children it could be something as simple as them weakening Eorzea's future. Or it could be unrelated. Or they could somehow be involved in the process of summoning, Who knows. Fact is Futures Perfect was a massive cliff hanger.

    Not to mention, they're brainwashing them to want to kill the very beings who currently hold sway over the primals.
    (0)
    Last edited by Sephrick; 11-30-2011 at 11:42 AM.

  3. #213
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    Character
    Meow Zedong
    World
    Balmung
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    Marauder Lv 50
    Just a point, the brainwashed kids scene is an Echo scene, it takes place during a flashback, and I'm also pretty sure it takes place at Ala Mihgo, not Silvertear Falls. But I digress, the brainwashing is indeed done in order to recruit more troops for their war against the Primals. So they would still have a purpose post 2.0
    (0)

  4. #214
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Meow_Zedong View Post
    Just a point, the brainwashed kids scene is an Echo scene, it takes place during a flashback, and I'm also pretty sure it takes place at Ala Mihgo, not Silvertear Falls. But I digress, the brainwashing is indeed done in order to recruit more troops for their war against the Primals. So they would still have a purpose post 2.0
    It seems that the empire is very good at what it does and al mingo isn't the first to fall, no telling how big they are and how many of their foot soldiers are those of brain washed kids. Time will tell.
    (0)
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  5. #215
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    She really isn't making much sense, especially after trying to call me dumb and question my intellectual faculties? lol

    The story will CONTINUE after 2.0, but you won't be able to do the story we have now. Why don't you see that? What we are playing now is definately a prologue to 2.0. 2.0 will NOT be a better version of our story.
    (0)

  6. #216
    Player
    Meow_Zedong's Avatar
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    Meow Zedong
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by DeadRiser View Post
    She really isn't making much sense, especially after trying to call me dumb and question my intellectual faculties? lol

    That was in poor taste, I apologize. Also, I'm male.

    The story will CONTINUE after 2.0, but you won't be able to do the story we have now. Why don't you see that? What we are playing now is definately a prologue to 2.0. 2.0 will NOT be a better version of our story.

    I am just going by what's in the 2.0 Roadmap. All story content from 1.19 to 2.0 is exclusive and it will be erased. No one is refuting that. I'm talking about the stuff BEFORE that. The original quest-line that was here at launch. No one can provide me with proof saying that it will be taken out, and to me it makes more sense for it to still be there, since it's the main plot of the game.
    Also, I enjoy the back-pedaling where now you say 2.0 is a continuation, where before you said it was a brand new game. lol.
    (0)

  7. #217
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
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    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    No I knew it was a brand new game and it's a brand new storyline. I never disagreed that it would be a continuation. I disagree with the fact that we will have the same story missions as we do now.
    (0)

  8. #218
    Player
    Sephrick's Avatar
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    Sephrick Markarius
    World
    Excalibur
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    Gladiator Lv 70
    I am just going by what's in the 2.0 Roadmap. All story content from 1.19 to 2.0 is exclusive and it will be erased. No one is refuting that. I'm talking about the stuff BEFORE that. The original quest-line that was here at launch. No one can provide me with proof saying that it will be taken out, and to me it makes more sense for it to still be there, since it's the main plot of the game.
    No one is saying the plot of these quests shouldn't be presented to players in 2.0.

    But the way SUE events are playing out, they incorporate the old story and fill in blanks.

    The whole thing can be explained in a cinematic similar to the Battle of Tavnazia in XI. "The Empire showed up in Eorzea. Meddled with the Aether and Primals. Battles were fought. Things went boom. Calamity occured."

    In 2.0, the Empire will already be here in Eorzea. Giving way to a new main scenario built on the foundation laid by the old main scenario. It's not like players must experience those quests to understand the situation. And not every detail needs to be explained up front.

    Hell, unless you did a high rank San d'Oria mission in XI, you missed out on a huge reveal about the events shown in the opening cinematic.

    I just don't get why you think these quests absolutely need to be in 2.0. They've been absorbed into the one-time event. The conflict between Eorzea and the Empire can and will continue after 2.0, but for all intents and purposes they're likely going to cause the calamity. It'll just be really awkward from a story telling standpoint to have a player do quests about how "the Empire is coming" when in 2.0 they'll already be here and have royally screwed up everything. It's just common sense.
    (0)

  9. #219
    Player
    Meow_Zedong's Avatar
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    Meow Zedong
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by DeadRiser View Post
    No I knew it was a brand new game and it's a brand new storyline. I never disagreed that it would be a continuation. I disagree with the fact that we will have the same story missions as we do now.

    My exact words was that it was a continuation and you disagreed with me. When you say "new game" it implies you believe the story won't have anything to do with the current game. I realize now you know better, but you have to agree "new game" is not the term you should be using, as evidence in this quote:

    Yoshida Naoki: Because we made such an announcement with all the information and that particular screenshot, we have a lot of questions from around the world like: “Is FINAL FANTASY XIV 2.0 going to be totally different?” Actually, it’s not going to be a different game, it’s still FINAL FANTASY XIV, of course, and the realm of Eorzea stays at Eorzea.
    Quote Originally Posted by Sephrick View Post
    No one is saying the plot of these quests shouldn't be presented to players in 2.0.

    But the way SUE events are playing out, they incorporate the old story and fill in blanks.

    The whole thing can be explained in a cinematic similar to the Battle of Tavnazia in XI. "The Empire showed up in Eorzea. Meddled with the Aether and Primals. Battles were fought. Things went boom. Calamity occured."

    The difference is of course that we were never a part of the Battle of Tavnazia originally. I don't know about you, but when I played XI, I never met anyone that was like "Hey, I remember you from that battle twenty years ago!" Because we weren't a part of it. With these battles, I AM a part of it, and so you want SE to erase the character development I've had with all these characters?

    In 2.0, the Empire will already be here in Eorzea. Giving way to a new main scenario built on the foundation laid by the old main scenario. It's not like players must experience those quests to understand the situation. And not every detail needs to be explained up front.

    Hell, unless you did a high rank San d'Oria mission in XI, you missed out on a huge reveal about the events shown in the opening cinematic.

    I just don't get why you think these quests absolutely need to be in 2.0. They've been absorbed into the one-time event. The conflict between Eorzea and the Empire can and will continue after 2.0, but for all intents and purposes they're likely going to cause the calamity. It'll just be really awkward from a story telling standpoint to have a player do quests about how "the Empire is coming" when in 2.0 they'll already be here and have royally screwed up everything. It's just common sense.

    Nothing in the original quest-line says anything about "the Empire is coming." They were already there. Nothing will need to be changed storyline wise.

    I don't know why, but I just can't help replying to you guys. Sorry about that.
    (0)

  10. #220
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Nothing in the original quest-line says anything about "the Empire is coming." They were already there. Nothing will need to be changed storyline wise.
    Really? So I imagined the entire series of quests where we responded to rumors of the Empire showing up in the Black Shroud? A series that culminated with the reveal that the Empire has made it to Mor Dhona?

    The whole problem is the Futures Perfect refers to the aproaching calamity.

    Imperial Centurion: Believe thyself. Believe thy strength.
    Imperial Centurion: Know thyself. Know thy weakness.
    Imperial Centurion: Thou art alone. One amongst many.
    Imperial Centurion: The land is alone. One star in the void.
    Imperial Centurion: See through the lies. See beyond the words of deceivers.
    Imperial Centurion: Follow the truth. Follow the whispers of verity.
    Imperial Centurion: Protect that which must be. Destroy that which must not.
    Imperial Centurion: For Calamity draws nigh. The End is upon thee!
    Shuddering Child: Kill the tribes.
    Terrified Child: Kill their gods.
    Shuddering Child: Kill the tribes.
    Shuddering Child: Before the Land doth perish!
    Hmm... Where have I heard about an calamity drawing nigh before?

    Oh, yeah! The entire Seventh Umbral Era event!

    These are two parts to the same overall story.

    They both refer to the aproaching calamity.

    They both deal with the Empire and how/why they want to be at Silvertear Falls.

    They both deal with how the citizens of Eorzea are responding to the events and how the Circle of Knowing is involved with getting them to band together.

    They both deal with the Primals and their effect on the Aether.

    They both can only exist up until the calamity to which they both refer as approaching.

    These are not separate stories. SUE events are filling in the blanks because SE is using them to explain new game mechanics like Grand Companies, jobs and map changes.

    The story these two paths together tell will come to an end with the calamity. All the quests will be gone. It's right there in the storyline. The sequence of events all take place prior to 2.0.

    As for characters "not knowing" you in 2.0, there are plenty of ways for SE to do that without creating two sets of quests.

    The most obvious is a plot devise already in the game. The Echo.

    The new opening cinematic is a recounter of the 1.x events. To start the game, our character awakens post calamity. While they were unconscious, we had a vision via the Echo. It's already been established that we can interact with the past when we use the Echo.

    So all of the events of 1.x were an extended Echo experience due to our character having been rendered unconscious. They can even have it to where the members of the Circle of Knowing are capable of using the Echo, and they traveled back to try and alter past events to prevent the calamity. Obviously to no avail. Though that is inconsequential to our character's experience.

    That way, when Tancred shows up and recognizes us, it's within the lore for him to do do for old players and new alike.

    Tancred: "Soandso! It's been so long, I feared you dead! Do you remember me? There are many who seem to have lost their wits in the calamity. Friends are strangers evermore these days."

    There, done in an opening cinematic and a single line of dialogue. This way a new player will feel they should know him but can't remember. An old player will remember and be able to move along. For both 2.0 starts with an explanation that they had an experience with the echo and some of those who have can only recall fragments of the experience. All without some over complicated process and done in a single cutscene at most.

    There are plenty of ways to bend the fiction without the player, new or old, feeling something is amiss. So you need not worry.

    Personally, I think it'd be a great way to bring 1.x full circle. It would explain the voice we hear at the beginning and our vision of fire in the sky.
    (2)
    Last edited by Sephrick; 12-01-2011 at 05:59 AM.

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