I mean it's certainly better than WoW, who is its main competitor. That universe no longer runs on logic, and you can only "rule of cool" so many times before everything starts seeming normal.??? It's not rare for mmorpgs to have a main storyline throughout the game and I am not sure if you can call the sb story great based on how generic and uninspired it's been so far compared to HW. Lastly just because one thing is better than another that doesn't make said thing "good:. It's like comparing wonder woman to batman v superman, is WW better than BvS? Yes. Then does that make WW a good movie? No.


Oh boy if this is true, I've even read some of the books and frankly sometimes seems that charcaters go full retard when the plot demands it or just flip flop when the need arises just to create drama.
I felt this coming with the wrathgate event and should've seen what came after from there.
Anyway on OP: I agree that the story is done better than most but that let's not forget that they also need to back the rest of game with good content.
(besides they could trim the story of ARR a bit imho)



Wow had a reasonably coherent story early on. It was never terribly good, but it made enough sense that you could follow it and there was logical progression as to why things happened. There was a pretty strong RP community for a while and we had a lot to work with.Oh boy if this is true, I've even read some of the books and frankly sometimes seems that charcaters go full retard when the plot demands it or just flip flop when the need arises just to create drama.
I felt this coming with the wrathgate event and should've seen what came after from there.
Then it went full on with "change the story to suit whatever we feel like doing this week" and ceased to make any sense whatsoever.
Survivor of Housing Savage 2018.
Discord: Tridus#2642


No, wow had no story early onWow had a reasonably coherent story early on. It was never terribly good, but it made enough sense that you could follow it and there was logical progression as to why things happened. There was a pretty strong RP community for a while and we had a lot to work with.
Then it went full on with "change the story to suit whatever we feel like doing this week" and ceased to make any sense whatsoever.
It thrived with the concept of exploring the warcraft world and had very simplistic story to it because the foxus was exploring the world.
They started going bonkers when they wanted to focus more on story and ppl got the mess that they are giving them now.





It has had a pretty large focus on the story since at least Wrath. I don't recall people ever complaining about that. They didn't go far enough in Cata, and I genuinely think that the story through Cata was an abomination. They went a little crazy in MoP with the dailies (which had some story behind it) but people weren't upset about the story. The journey from 85-90 was a wonderful experience...also full of story. They were upset about endgame crafting patterns and gear being locked behind daily quests. In WoD...the story was great, there was a large focus on it...but when the story ended at max level, that was basically it. They failed to save the expansion due to many problems (and suffered some pretty major cash loss) and pushed out Legion instead in an attempt to stop the bleeding. Legion has been largely story driven, and again...have heard no complaints about that. How they've handled a few things has been questionable, namely the time gating. But no one has complained that there was too much focus on the story. The story is a large part of the game. Has been for awhile now. They also encourage exploration, which XIV doesn't go far enough with.
FF XIV's focus on story is a bit more intense because it's an FF title. For better or worse. Only difference between WoW and XIV in this case is one game needs cut scenes to do it. WoW uses them sparingly yet delivers a story all the same, whether it's through quests, dungeons or raids. The game's just a bit more action oriented. The most intense moments of the story are usually played out in cut scenes though.


I don't share your vision on legion and wod story, frankly they are for me all missed chances or just downright terrible with the only execption frostfire ridge.It has had a pretty large focus on the story since at least Wrath. I don't recall people ever complaining about that. They didn't go far enough in Cata, and I genuinely think that the story through Cata was an abomination. They went a little crazy in MoP with the dailies (which had some story behind it) but people weren't upset about the story. The journey from 85-90 was a wonderful experience...also full of story. They were upset about endgame crafting patterns and gear being locked behind daily quests. In WoD...the story was great, there was a large focus on it...but when the story ended at max level, that was basically it. They failed to save the expansion due to many problems (and suffered some pretty major cash loss) and pushed out Legion instead in an attempt to stop the bleeding. Legion has been largely story driven, and again...have heard no complaints about that. How they've handled a few things has been questionable, namely the time gating. But no one has complained that there was too much focus on the story. The story is a large part of the game. Has been for awhile now. They also encourage exploration, which XIV doesn't go far enough with.
FF XIV's focus on story is a bit more intense because it's an FF title. For better or worse. Only difference between WoW and XIV in this case is one game needs cut scenes to do it. WoW uses them sparingly yet delivers a story all the same, whether it's through quests, dungeons or raids. The game's just a bit more action oriented. The most intense moments of the story are usually played out in cut scenes though..
That said I was talking about vanilla and tbc, where the game had really no story because the focus of the game was more on exploration.
Frankly ppl didn't care about beign the hero or w/e they simply wanted to see the places and heroes of the warcraft games and it continued with wotlk where they started lenieng towards a better storytelling, however they started what I call him the drama soap opera of the faction war no matter the cost, which frankly some ppl are starting to feel tired about, but MUH WARCRAFT is always their response since they have actually no courage about writing anything different, though they created an interesting character like lei-shen so go figure


I think that WoW is just a victim of it's own success now - there's only so much story you can eek out of the narrative they set up.No, wow had no story early on
It thrived with the concept of exploring the warcraft world and had very simplistic story to it because the foxus was exploring the world.
They started going bonkers when they wanted to focus more on story and ppl got the mess that they are giving them now.
Battle for Azeroth (the forthcoming expansion) seems to be (another) soft reboot after having done the 'elves in space' mad cosmic-opera that was the end of Legion.
The thing that keeps WoW relevant, to me at least, is the characters and time spent with them - for all the crap they get Blizzard are good at creating worlds and characters people want to invest in.



... yes it did. It had lots of stories. What it didn't have early on was a single overarching plot. That came later. But there was stories all over the place and vanilla, and TBC had every zone basically telling a story.No, wow had no story early on
It thrived with the concept of exploring the warcraft world and had very simplistic story to it because the foxus was exploring the world.
They started going bonkers when they wanted to focus more on story and ppl got the mess that they are giving them now.
Survivor of Housing Savage 2018.
Discord: Tridus#2642


Fair enough, but I was idd referring to plot and overall story, not mini stories which were idd presents but not really a game plot and frankly the game was sold on the idea of exploring the warcraft world not really just a continuation of it.
Frankly some plot points of tbc were kinda well hidden.
I also have the feeling that they kinda rewrote some of the bosses lore from tbc and wotlk when they added the dungeon journal
Last edited by Remedi; 03-27-2018 at 12:22 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



