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  1. #1
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60

    Eureka impressions from ex-FF11 player.

    When I first went into Eureka i didn't like it very much. I thought it was similar to Diadem but with fates that occasionally spawn.

    Then a couple days later players found out that you had to force the NMs to spawn, similar to FF11's lottery spawn system. Where killing an enemy had a low chance that a NM would respawn in it's place. I started to like it a little more then.

    The things I really liked about Eureka, were that it encouraged players to group up to tackle the NMs. I also liked that the whole instance encourages players to share information with each other to succeed inside. The quests, the NM spawn timers, killing wraiths to spawn pazuzu all needed players to work together to share information. It really felt more like an online RPG than duty findering the dungeons.

    Things I didn't like were that it definately felt that it had that FF14 super-casual twist to it. The NMs could be attacked by the entire zone which leads to pretty much every NM monster just getting zerged down easily. You lose xp upon dying but only if you don't get raised. This leads to players just throwing bodies at the NMs until they die. I think there should be a smaller xp penalty for dying and getting raised. This would lead to players only taking on NMs that are around their level. And level 1-20 could be done in just a few days of semi-serious play.

    Things i would improve are making the NMs only able to be fought by 1 party or maybe 1 alliance at a time to encourage players to split up and tackle different NMs instead of "the train". A small xp penalty for dying and getting raised to avoid players just throwing bodies at the NMs. Also more interesting ways to spawn the NMs.

    Overall the content was a fun nostalgic trip to FFXI NM hunting and it was fun seeing some of the 11 bosses in there like Serket, Valkurm Emporer, and Simurgh. I liked the nod to FF11, but would like to see Eureka improved some more.
    (2)
    Last edited by Whocareswhatmynameis; 03-25-2018 at 02:58 AM.

  2. #2
    Player
    Vonleo's Avatar
    Join Date
    Apr 2012
    Posts
    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    Hows about posting this in the other billion threads on the front page instead of making another thread? Jesus our general forum is flooded with "impressions" of eureka.
    (10)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Your mad that a few days after patch 4.25 that people are talking about patch 4.25 on the forums???? Looooooooooool
    (3)

  4. #4
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Whocareswhatmynameis View Post
    Your mad that a few days after patch 4.25 that people are talking about patch 4.25 on the forums???? Looooooooooool
    His point just whooshed right over your head.....
    (12)

  5. #5
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    “Things i would improve are making the NMs only able to be fought by 1 party or maybe 1 alliance at a time to encourage players to split up and tackle different NMs instead of "the train". ”

    It’s annoying enough trying to to do NMs right now, without splitting it further. I was fine with every point but this one. If they actually split the instance into alliances ONLY, maybe. But adding a tagging system to this, absolutely not.
    (2)

  6. #6
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Adding a tagging system would certainly stop campers/afkers but they aren't really that big a deal tbh. (I can live with them and even I sit around sometimes between fates just to take a little break). I also don't know how easy it would be to have party leaders manually make an alliance together so that could be an issue.
    (0)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    Things I didn't like were that it definately felt that it had that FF14 super-casual twist to it. The NMs could be attacked by the entire zone which leads to pretty much every NM monster just getting zerged down easily. You lose xp upon dying but only if you don't get raised. This leads to players just throwing bodies at the NMs until they die. I think there should be a smaller xp penalty for dying and getting raised. This would lead to players only taking on NMs that are around their level..
    Sounds like you're trying to force people who prefer the mechanics of XIV over XI to quit eureka. I absolutely hated that part about the game. Not to mention it sounds like this would just cause another split between players in Eureka. At the least in a fate train people are willing to bring low level players with them to help them level up. This would just make everyone who didn't zerg fest up to the point get flat out ignored.
    (3)

  8. #8
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Whocareswhatmynameis View Post
    Your mad that a few days after patch 4.25 that people are talking about patch 4.25 on the forums???? Looooooooooool
    like SDaemon said point over your head, we had a lot of diadem 3.0 threads where a lot got removed, it seems GMs just prefer you post here:
    http://forum.square-enix.com/ffxiv/t...sion-of-Eureka

    btw Diadem is nothing alike with NM farming in ffxi. In FFXI they where time based. then after you killed select monsters called place holders, it had a chance to pop. Some had a max called forced pop, some (maybe most? the ones that people solo farm anyway) had no such thing and was completely rng.

    FFXI's Serket was the biggest troll ever, fyi
    (0)
    Last edited by Vstarstruck; 03-25-2018 at 08:04 AM.

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Vstarstruck View Post
    FFXI's Serket was the biggest troll ever, fyi
    Nah, the biggest trolls were easily the ones that only spawned when nobody killed any of the placeholders for 24 hours.
    (0)