I've already seen complaints and jabs over early pulls. As more people level up and become stronger even while level synced, the more we're going to see it. Early pulls don't matter if the boss takes a while to die. Once that changes, all chat-hell breaks loose.
Might've been lucky idd
To be fair most people raise others to get the achievement , lolInteresting, my experiences in Eureka is high levels do not mind low levels to leech.
People are willing to rez the fallen despite of their level.
All you need to do is to step into Eureka and yell lfg, you will get an invite.
NM train does not care about the level.
There are still nice people out there i am sure but... yeah
This is probably my favorite post on Eureka. I didn't have any real fun in there until I abandoned the "they want us to chain mobs, so we should do that" mentality and joined the train. The train works at every level, for virtually everyone in the instance. The train is full of people who will stop to raise you if a danger noodle gets you. The train even has hilarious terms like danger noodle.I'll be frank, there is literally, absolutely nothing preventing you from making progress in Eureka in its current form except you, yourself. Especially with how the NA meta developed into what it is currently, not even 1 day after Eureka released thanks to all the datamining, the NA community has created a system that ignores player levels, ignores level disparity, and has created an environment where everyone from 1 to 19 can jump in at any time by themselves and run with the NM train group and gain massive exp and aid from all the other players regardless of anything at all.
Frankly, this is the NA playerbase at its best. People found a problem and figured out a solution that everyone can participate in. People will go out of their way to help people who shout for a raise. People don't mind that I'm effectively leeching from them most of the time because I'm too low level to really kill anything in half the place because I'll raise them if they need it. It's a giant blob of beautiful cooperative play.
Of course, it also highlights what is so broken about Eureka. Namely that you can't play with your friends if they're not the same level without ridiculous workarounds like "out of party Paladin flash only tank". XP loss is a horrifically awful idea when people can train mobs onto you and effectively grief you in a game that really tries to avoid that otherwise. The level power curve is so steep that stuff goes from mind numbingly easy to "will two shot a non tank" far, far too fast, leading to a lack of variety in what you can do. I mean, it's great that the train can help mitigate that stuff, but how did it even release in this state after two delays?
Last edited by Tridus; 03-23-2018 at 10:22 PM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Why did you ask me "how that is attacking Krotoan" when you kind of knew the answer already then state you wanted to know why I called it no content? This is called goal post moving and maybe stawman? not sure (in my opinion it would be diversion, you want to pull away you asked the wrong question/point) You could just asked me why I thought it had no content but this approach you pulled shows some hidden objective.Fair enough. To be honest, I mostly only responded to Vstarstruck because she decided to make it sound like people are defending content that has nothing in it (that can cause people to double down and it accomplishes nothing but more arguments). Eureka has content (obvs),
That is your view, claiming it has content. I have a right to say my view is that it has literally no content because they could just give you a book and say grind fates without the 17 month wait.
So the whole idea behind Eureka was, to gave people just another way to level up from the start? (So the new to MMO system was meant to still feel like the launch of any MMO?) Solo for next one as well..if this is like this one then that will be "great".
We waited 17 months for content that was meant for the majority and more casual players (thus relic behind it) to have a system that makes people feel like they are back at grinding stuff from the beginning and it seems that we will only get a levelsync system and some small changes and only different elements in the next Eureka part. So our feedback again is for nothing? That completely innovative..can we get stuff completely from the beginning and not somewhere when we are at Eureka 4?
To get back to the topic: This shows that they have quite the problem with communication..nothing like that was ever told to us before it. Maybe tell us before that you plan on creating a system where people can just grind again..(because the grind at the start of an MMO is so great for many..)
I really have no words..I guess they where recreating the release of 1.0, since that had the same no content levelfrom reddit:
Yoshi-p has random streams called "Yoshi-p's walk" on Niconico when he feels like it, where he visits a random JP server and plays with people on that server. During tonight's stream, he revealed some back stories and future updates to Eureka.
- Eureka's first goal was to reanimate "Right after the launch of an MMO".
- Eureka will get an update in patch 4.3x.
- The next Eureka area:***** (Word will replace Anemos) will have a few new functions and game play elements added to it. (He hinted at something you can do solo as well)
- They are planning a levelsync system so players who started late can catch up (note: Not talking about the levelsync for NMs, but a levelsync you can use anywhere in Eureka)
- If they make it too convenient, Eureka will just turn into another/the usual FFXIV, so they will need to find a balance in between.
- The next hot fixes (planned for the end of March) will include some improvements to the game play and adjustments to the lock boxes.
- The hot fixes coming after the above hot fixes will include adjustments to "identifying Anemos crystals" to make it easier to turn Anemos crytals into inferior crystals.
- They will not implement a "deathscythe" in FFXIV. (TL note: a deathsyche is an item from FF11 with Damage:97 Delay:528 and was overpowered for a craftable "NQ regular item", meaning that it was as strong as top tier weapons for other jobs, even though it was easy to get and cheap on the auction house = market board. Deathscythe Hayashi = current lead item designer who got his name from the same item, was on the stream with Yoshi-p tonight, and to this day and after 14 years, people still remember him and his sins as the man who overpowered a scythe. For those players who haven't played FF11, just imagine the crafted ilv 320 (not 350) NQ weapon being as strong as the Kefka weapon (Ilv375) and only for dark knight).
jp sauce http://blog.livedoor.jp/umadori0726/.../53181849.html
Last edited by Vstarstruck; 03-24-2018 at 12:41 AM.
If you can't even pick a proper logical fallacy to pointlessly label it as why even bother bringing it up?This is called goal post moving and maybe stawman? not sure (in my opinion it would be diversion, you want to pull away you asked the wrong question/point) You could just asked me why I thought it had no content but this approach you pulled shows some hidden objective.
It seems there is nothing in this game to makes you happy.Why did you ask me "how that is attacking Krotoan" when you kind of knew the answer already then state you wanted to know why I called it no content? This is called goal post moving and maybe stawman? not sure (in my opinion it would be diversion, you want to pull away you asked the wrong question/point) You could just asked me why I thought it had no content but this approach you pulled shows some hidden objective.
That is your view, claiming it has content. I have a right to say my view is that it has literally no content because they could just give you a book and say grind fates without the 17 month wait.
I guess they where recreating the release of 1.0, since that had the same no content level
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