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  1. #101
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by MeowyWowie View Post
    Exactly. They can release 50+ NMs in the time it takes them to make 1 dungeon. That's enough content to keep us busy for a very long time.
    Just go fight the rank 99 goblins till they release better mobs/mechanics/items. I don't want them releasing unfinished or half-assed NMs with useless drops. It makes no sense.
    (1)

  2. #102
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    With the new claiming system high level world NMs just don't work. You can't design something to be challenging when you can have 50 people beating on it. I suppose they could add dynamic difficulty where each person on the hate list adds to the fight difficulty but that adds more development time. They should just use the old claim system for NMs.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #103
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tango View Post
    Just go fight the rank 99 goblins till they release better mobs/mechanics/items. I don't want them releasing unfinished or half-assed NMs with useless drops. It makes no sense.
    Well, I was exaggerating a bit. But realistically, it probably takes about 1/0 the time to make 1 NM, its drop pool, and the items created by its drops (if they're materials) than making an entire dungeon.

    I think we got like 20 mid lv NMs when DH and TR were released? Why can't this continue?

    For every dungeon they release, give us 5 NMs. That seems pretty feasible.
    (2)

  4. #104
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tango View Post
    Just go fight the rank 99 goblins till they release better mobs/mechanics/items. I don't want them releasing unfinished or half-assed NMs with useless drops. It makes no sense.
    I actually set this up a few months back, before there was much content. It was fun for a night, but the difficulty wasn't scaled properly.

    Not sure what they are like now.
    (0)

  5. #105
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by Clydey View Post
    I actually set this up a few months back, before there was much content. It was fun for a night, but the difficulty wasn't scaled properly.

    Not sure what they are like now.
    Shhh clydey! I'm trying to win the forums! :P
    (2)

  6. #106
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Clydey View Post
    I actually set this up a few months back, before there was much content. It was fun for a night, but the difficulty wasn't scaled properly.

    Not sure what they are like now.
    Because of level correction we can't farm Gold Dust for your silly glasses, Clydey, they're a lot stronger now xD They sort of just bomb you to death, much like my people do.
    (1)

  7. #107
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    You're just a bunch of elitists.
    (2)

  8. #108
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Where is our Serket? Where is our Charybdis?

    You know what, they don't even need to be on that level. I can wait for alliance content to get even such minor HNM's.

    However, the best in slot items in the game comes from sheep and common grade 5 node drops. I'm pretty sure there is plenty of room in the current itemization to introduce some high level Notorious Monsters before 1.21 which are maybe not the most spectacular encounters ever, but could still top the wonderment and exhilaration I get from killing a Karakul Sheep.

    Give us something relevant for endgame shells to aim for other than dark moogle. 3 Months of nothing for us to kill but moogles is 3 months too long.
    (2)

  9. #109
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by Vingtdeux View Post
    You're just a bunch of elitists.
    oh noes! /wrists
    (2)

  10. #110
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    I'd like open world NMs that are relatively high level (47-55) that can be lowmanned. My small playing group of three friends had lots of fun going after all these NMs as we were leveling up, gave us fun content to do on the side as we were going up the ranks. Currently NMs for us (now that we're 45-50) range between really easy and beyond-a-lowman-party (Uraeus, Eldergoat, etc)
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

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