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  1. #1581
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Krotoan View Post
    Implies I'm arguing a point I personally know nothing about. Attacking my personal knowledge and experience.
    If that was not the intent, that's great! But the discussion should be kept to the content and it's experiences, not implying lack of knowledge or experience or skill or empathy.
    Fair enough. To be honest, I mostly only responded to Vstarstruck because she decided to make it sound like people are defending content that has nothing in it (that can cause people to double down and it accomplishes nothing but more arguments). Eureka has content (obvs), but it is also flawed. However because it's a part of the Relic quest line, SE has to work on updating and fixing it (and if they don't, then I will shift from 'I like it' to 'I'm disappointed in you SE').

    I will say I'm half'n'half with your 'Eureka brought toxicity back' comment. I haven't seen much toxicity in Eureka personally, but I will say there are greedy players in there. I could solo spawn a NM and wait for people to arrive... and then get disappointed by the first person to arrive because they're a greedy numpty and attacked the NM the second they were in range. If people actually waited, we'd have multiple groups in different areas working on spawning NM's and less low level people afking waiting for the NM to spawn (depending on what windows are closed, they'd probably do kill chains on mobs 1-5 levels above them. I think this is what people on the Japanese data centres do. Unless that's changed).

    When there's less people in an instance, I feel people are more likely to actually wait. Last night, I was in an instance that only had around 40 people in it and multiple groups went off on their own to spawn NM's. My group fought Monoeyes, another group went to the Hazmat zone... was neat. Eventually ended with just 9 people in the instance (I was the lonely 9th) and we 9-manned Lamashtu (which I learned gets stronger the lower its HP gets, so being alone, I had to put my stats on Defence. The Full Party did say they would keep me alive, though).

    Unrelated, but I've been wondering. If a low level player has claim on a mob and a high level person outside of their party helps them kill the mob, does the low level player still get decent experience? or do they get nothing because a high level player helped them?
    (2)
    Last edited by Nestama; 03-23-2018 at 05:18 PM.

  2. #1582
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Texa View Post
    I'm 20 now and I've already had to tell multiple friends that are 8 or under that I flatout can't really help them level because partying with me will bomb their exp and I don't have a two seater mount to cart them around with. It just kinda makes me not want to go in at all anymore because I hate turning them down.
    Just open your instance's tracker (if it has one), and go slaughter low level trash to do their FATEs with your friends. Most trains won't bother spawning lower level FATEs anyway so chances are that you'll be able to grab some.

    Also, since you're a healer, you can simply raise them along the way (while telling them to git gud at dodging enemies... enemies that you can kill yourself to free the path, btw). And if you are following the FATE train, no need for a mount anyway, there will be a lot of players on foot (but you already know that since you're lv.20). You have plenty of time to get where the train is, as spawning NMs can take quite a while sometimes. Just don't be on the other side of the map and start moving only when you see a FATE appearing, you won't get anything done like that.

    If you REALLY want to mindlessly kill some trash for hours, you can still heal them without being in a party with them while they kill stuff on their own. They'll actually earn more EXP for not being as much people in the party.

    But frankly, a "sync feature" wouldn't really do much for you. If your friends already have trouble getting to FATEs, you being at their level won't change anything. You'll just be able to farm harpies... yay...
    Just join the train.
    (2)

  3. #1583
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nestama View Post
    Unrelated, but I've been wondering. If a low level player has claim on a mob and a high level person outside of their party helps them kill the mob, does the low level player still get decent experience? or do they get nothing because a high level player helped them?
    The low level gets nothing if the high level is much higher level. I hear it even happens when a high level heals the low level without being in a party, but I've not tested it myself. It really sucks to have to ask people to stop hitting your mobs when they are just trying to help.
    (7)
    Graphics
    MSQ
    Viper

  4. #1584
    Player
    edwind's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Edward Highwind
    World
    Zodiark
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nestama View Post
    or do they get nothing because a high level player helped them?
    Afaik the xp will be cut by a lot even if a high level players sneezes toward the enemy or is afking in same party. But people have found at least one way to help low levels friends:

    High level player goes paladin and is not in the same party, lower level pulls a mob 4-6 levels above them, paladin takes aggro only using flash (pld can't use healing either), low level kills the mob, rinse and repeat. When NMs spawn everyone parties up and high level carries for gold rating.
    (0)

  5. #1585
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reinha View Post
    The low level gets nothing if the high level is much higher level. I hear it even happens when a high level heals the low level without being in a party, but I've not tested it myself. It really sucks to have to ask people to stop hitting your mobs when they are just trying to help.
    It does hurt low level experience a lot if a high level gets on the aggro table in any way. This can be from attacking or healing. You lose a chunk if other groups your same level try to help take down mobs while chaining too but people don't usually care then because you're going through them so fast.
    (0)

  6. #1586
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nestama View Post
    Fair enough. To be honest, I mostly only responded to Vstarstruck because she decided to make it sound like people are defending content that has nothing in it (that can cause people to double down and it accomplishes nothing but more arguments). Eureka has content (obvs), but it is also flawed. However because it's a part of the Relic quest line, SE has to work on updating and fixing it (and if they don't, then I will shift from 'I like it' to 'I'm disappointed in you SE').
    I would be lying if I said Eureka added nothing. I want all the rewards but the path to them really doesn't appeal to me in many ways. There are also restrictive and possibly griefable mechanics along with useless limitations.


    Quote Originally Posted by Nestama View Post
    I will say I'm half'n'half with your 'Eureka brought toxicity back' comment. I haven't seen much toxicity in Eureka personally, but I will say there are greedy players in there. I could solo spawn a NM and wait for people to arrive... and then get disappointed by the first person to arrive because they're a greedy numpty and attacked the NM the second they were in range. If people actually waited, we'd have multiple groups in different areas working on spawning NM's and less low level people afking waiting for the NM to spawn (depending on what windows are closed, they'd probably do kill chains on mobs 1-5 levels above them. I think this is what people on the Japanese data centres do. Unless that's changed).
    Pulling things "early" has always been a point of contention but I've never really blamed people for attacking things as soon as they got there. It'd be NICE to wait, but it's not trolling to pull as soon as you can as long as you can handle the encounter.
    the toxicity I'm talking about though is more the people using the new (in FFXIV) mechanics. Like xp gimping (I'll get into this on your other question) or training monsters on top of lowbies who are already surrounded by threats or training unnecessary trash into a NM swarm.
    Quote Originally Posted by Nestama View Post
    When there's less people in an instance, I feel people are more likely to actually wait. Last night, I was in an instance that only had around 40 people in it and multiple groups went off on their own to spawn NM's. My group fought Monoeyes, another group went to the Hazmat zone... was neat. Eventually ended with just 9 people in the instance (I was the lonely 9th) and we 9-manned Lamashtu (which I learned gets stronger the lower its HP gets, so being alone, I had to put my stats on Defence. The Full Party did say they would keep me alive, though).

    Unrelated, but I've been wondering. If a low level player has claim on a mob and a high level person outside of their party helps them kill the mob, does the low level player still get decent experience? or do they get nothing because a high level player helped them?
    The xp gets absolutely destroyed. I know for a fact when I first started and nobody knew the instance I was "helping" another player kill something and the xp we were getting was horrid. Like 10-12. Then when we partied the xp went up to 30's per. We were both lvl 1-2. Later I partied with some people like 2-3 levels above and it was 30-40 xp per at level 3-4. I'm sure it was partially the monsters we were killing but when they left it jumped to 50-70. Later I was 10 and helping a bunch of newly minted people and I was getting absolutely no xp on lvl 5-6s I don't know exactly what the lowbies were getting but they said it was super slow (it might have been OK? Nobody quoted numbers and I didn't ask). We moved to damselflys (9s) and I was getting chains but it was 10-12 xp for me, I think the newbies were getting 50-60.
    The major problem I have with this is the speed. It's hours of chaining when you could just be NM zerging for far less risk and effort. The next problem is the potential for griefing. We had a zerg move in on the monsters we were killing when I was.. level 7 I think? The sea monks, and our xp went down to nothing. If someone really wanted to mess with people they could pop on top of some lowbie party and kill all their mobs, leaving them with no xp and breaking their chains. This potential is not in the overworld and while I have hope for humanity I know for a fact there are people out there who only play games to ruin others experiences and adding any sort of thing they can exploit is a bad idea. With XP penalties for death and reduced xp for people tapping your mobs? I can see the threads now.
    (4)

  7. #1587
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I did enjoy watching someone attempting to MPK fail a couple times last night.

    They'd go and aggro a few mobs, build up a little enmity and then try and charge straight at the train.
    A WHM / PLD team would intercept the mobs and move them away every time, was pretty amusing to watch.
    (0)

  8. #1588
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This is all I need to read to know that you have never walked into Eureka ever. The one thing it has accomplished better than every other shred of content in this game, the exact element you dismiss, is that it has brought out the best side of everyone who's inside. I reiterate, the NA meta is designed, intentionally, so that nobody is left behind ever. There are so many contingencies in place now to prevent even the slightest amount of toxicity and bad behavior, to ensure nobody gets penalized by the system, to ensure everyone gets in on the trains, you really cannot convince anybody who has actually spent any amount of time greater than 0 in there that this isn't the case.
    Yeah sorry, but I've already been completely ditched and left for dead by several trains (and with the NMs dying in basically a minute or less nowadays, I can't really blame them). I guess I just haven't played the content at all though, right?

    Things are not all sunshine and rainbows for everybody just because you say they are.
    (5)

  9. #1589
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Divinemights View Post
    Haters are going to hate.
    .
    Complains all you want, I believed Eureka only bring positive effective on FF14 community as a whole.
    It brings out the good part of us
    Hey I did that too and I am a hater so yes we can do good too!

    Yes they bring out only the positive side of the community, thats why we had a thread on the forum that was nothing but bashing on us that dislike it (and got deleted by the mods), thats why there is seemingly quite a bit of a problem with players killing others by pulling high level stuff in it on purpose. (Seen it myself) Thats why people are told to split up to spawn faster but the other party still did not feel the need to wait on the second group which barely made it back. Thats why High lvl players are annoyed when we said that we wanted to spawn lower lvl NM so that we also got some stuff from it and yet the train comes and zergs down the low levels without at least waiting a bit. That I was in a group where I lost exp twice because people did not want to raise us (NM was more important) and my own group just left me death and just killed the NM and dispanded afterwards. That we have high level players that leave all the pulled adds alive when another NM spawns at a different point, nearly wiping the rest of us and attacking the other NM too without waiting. Its so positive that people jump instances because they only care about Pazuzu. That someone trolls a group of higher level players by sending them to a hard fate while not going themselves and leaving some of them to die.

    I am not saying that its only a bad place but please can we stop with just seeing that as only positive too? We have enough good stories but also more than enough bad ones.
    (7)
    Last edited by Alleo; 03-23-2018 at 07:25 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #1590
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    To be fair I was expecting the chat to be much more toxic on the similar level of early pulling hunts, but so far I haven't met my expectation yet, maybe later
    (0)

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