Fair enough. To be honest, I mostly only responded to Vstarstruck because she decided to make it sound like people are defending content that has nothing in it (that can cause people to double down and it accomplishes nothing but more arguments). Eureka has content (obvs), but it is also flawed. However because it's a part of the Relic quest line, SE has to work on updating and fixing it (and if they don't, then I will shift from 'I like it' to 'I'm disappointed in you SE').
I will say I'm half'n'half with your 'Eureka brought toxicity back' comment. I haven't seen much toxicity in Eureka personally, but I will say there are greedy players in there. I could solo spawn a NM and wait for people to arrive... and then get disappointed by the first person to arrive because they're a greedy numpty and attacked the NM the second they were in range. If people actually waited, we'd have multiple groups in different areas working on spawning NM's and less low level people afking waiting for the NM to spawn (depending on what windows are closed, they'd probably do kill chains on mobs 1-5 levels above them. I think this is what people on the Japanese data centres do. Unless that's changed).
When there's less people in an instance, I feel people are more likely to actually wait. Last night, I was in an instance that only had around 40 people in it and multiple groups went off on their own to spawn NM's. My group fought Monoeyes, another group went to the Hazmat zone... was neat. Eventually ended with just 9 people in the instance (I was the lonely 9th) and we 9-manned Lamashtu (which I learned gets stronger the lower its HP gets, so being alone, I had to put my stats on Defence. The Full Party did say they would keep me alive, though).
Unrelated, but I've been wondering. If a low level player has claim on a mob and a high level person outside of their party helps them kill the mob, does the low level player still get decent experience? or do they get nothing because a high level player helped them?