That wouldn't break the parser. The parser just reports what the server tells the client is happening. Nothing more. The only way to "break the parser" like that is to have the server LIE to the client about what's happening, which would have the rather unfortunate side effect of having what the player sees and what's happening be different.
That would make any kind of high level play impossible because the game would effectively be randomized. Push buttons, stuff might happen. Who knows what? That's not how real games work.
No, they work because certain skills always do certain things under set conditions. That means there's an optimal rotation. Parsers help you find it and see how effective you are. That's it.The entire reason parsing works at all is because there is very little RNG involved in raiding.
You don't need a parser to do that if you can record the fight and learn the moves. Better ban Twitch, Youtube, every PC, and the "Share" button on the PS4!It's scripted to a point where if you know when something happens, you can be prepared.
People who like a challenge would welcome that. The lower end of the playerbase would quickly get unhappy if they learned a fight and then suddenly the fight changed, though. I don't think it'd have the effect you think it would.Now imagine going one step further, and the game remembers you. It somehow knows you're "better" and changes it's strategy knowing YOU are there. Now all these parser-based stats goes into the toilet because it's using the data against you.
They can tell when people use something on the server end. Going from there to making dynamic adaptive fights that aren't wildly imbalanced or effectively just random stuff happening is quite a leap on a technical level.And SE has already indicated they log all the data needed to do this if they really wanted to, it was revealed as such during the Ungarmax post-mortem.



Reply With Quote



