Not necessarily. The game client can be told "hit for 0.xxx%" using relative numbers, and that provides a much less useful metric to parsing. People want to see big numbers pop. Get rid of all the numbers, and people will cry about it.
No, that's just how crappy thoughtless games work. What makes this game fun is that the battle choreography tends to happen at a pace you can't just load into a macro and "press x to win", but at the same time, it does change strategies when HP reaches certain points.
Thus making people go "BiS gear, One true Rotation, git gud" , if this information was unable to be discovered with an unauthorized tool, people would, *shock* have to do trial and error. Hence usage of the tool is cheating.
Oh don't be ridiculous, Square Enix has said that you can record the video subject to the Materials use license. Plus they now have the Duty Recorder, which to me seems like a better idea.
If I was developing the game, I would be tempted to make the fights change by doing 50%/35%/15%. 50% of the "underperforming" players get the regular duty, as it was designed. 35% of the players that are "better than most" but not the top, get an adaptive version of the same content that activates when any of the players are in a duty, and the top 15% of the players get a version of the content that adapts specifically to their strategy.
So an Adaptive version of the content, would change the order and speed of the dungeon encounters, but otherwise the strategies remain mostly the same (otherwise it may lead to exploits.) The "vendetta" version would identify what strategy the player uses, and explicitly break it by reacting to those rotations rather than then their own choreography schedule. Tank switches out of tank stance, tank buster, healer dps, tank buster, healer overhealing, spawn more adds, adds defeated too quickly, spawn twice as many. etc.
Nah, I know how all the unauthorized software crap works because that is my pet peeve with MMO's. People using cheating tools, people botting, and people being assholes to others by using those tools. With this game it's parsers, with Mabinogi it was game mods that showed the combat power (a hidden number), and that mod lead to all kinds of cheats being introduced. Cheaters like to brag about having an advantage over others, thus they are easily caught out.



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