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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    because of materia and forbiden melds having HQ items means nothing its all about the materia that maters. often times its cheaper and smarter to make/buy the lesser ranked gear and do forbiden melds on them then to buy the optimal BiS and go for forbiden. Something like felt hat green is BiS for CON pure healing but requires 3 felt, and the dye making the item cost 100k+ in raw mats alone. Trying to make a x3 forbiden meld gives you 1/50 odds give or take. 100k x 50 => 5M in just the hat add in the materia involved and its easily a 7-10M adventure.

    If you were to substitute a felt coif grey that cost you 1 felt and 1 cheap dye. 30k x50 => you save 2-3M in the process and you sacrafice 4MND from the green hat.

    My point is that the stats on HQ items mater very little and I could care less what they do with current +1 ~ +3 items, till they revamp the HQ stat boosts and/or the materia success rate it doesn't affect anyone in the slightest.
    (3)

  2. #2
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by tachikoma View Post
    because of materia and forbiden melds having HQ items means nothing its all about the materia that maters. often times its cheaper and smarter to make/buy the lesser ranked gear and do forbiden melds on them then to buy the optimal BiS and go for forbiden. Something like felt hat green is BiS for CON pure healing but requires 3 felt, and the dye making the item cost 100k+ in raw mats alone. Trying to make a x3 forbiden meld gives you 1/50 odds give or take. 100k x 50 => 5M in just the hat add in the materia involved and its easily a 7-10M adventure.

    If you were to substitute a felt coif grey that cost you 1 felt and 1 cheap dye. 30k x50 => you save 2-3M in the process and you sacrafice 4MND from the green hat.

    My point is that the stats on HQ items mater very little and I could care less what they do with current +1 ~ +3 items, till they revamp the HQ stat boosts and/or the materia success rate it doesn't affect anyone in the slightest.
    According to the letter, 1.21 is when HQ items might actually have stat boosts aside from DMG or DEF. But for now, +1 items give a 2% boost to the success rate of melding materia. I haven't tested +2 or +3 items but I imagine they help boost success rate more as well. Course, whether 2% or 6% is significant is up to the player.
    (0)