lol so everyone including myself that is hording our +3 mats are gonna be screwed an they will not work for the new hq stystem? that is same as making them dated only that the new hq has the different name to it><They also stated in one of the interviews of a game site (unsure which one) that +1, +2, and +3 items will NOT be converted to HQ and NQ items, they will remain as is.
Meaning all new HQ items after the change will have to be gathered or made... none will automatically be changed into them.
Source please.
Would you be willing to try to find that interview for us? Since you have it in mind you'd probably be the best person to dig it up.They also stated in one of the interviews of a game site (unsure which one) that +1, +2, and +3 items will NOT be converted to HQ and NQ items, they will remain as is.
Meaning all new HQ items after the change will have to be gathered or made... none will automatically be changed into them.
they have never stated thisThey also stated in one of the interviews of a game site (unsure which one) that +1, +2, and +3 items will NOT be converted to HQ and NQ items, they will remain as is.
Meaning all new HQ items after the change will have to be gathered or made... none will automatically be changed into them.
they stated it would be converted but no concrete details have been given past that yet
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What TheVedis said, I remember Yoshi saying that they were thinking about whether to remove all the current values or just make +3 into HQ. Think they were going to take how many +3's were in each server into account.They also stated in one of the interviews of a game site (unsure which one) that +1, +2, and +3 items will NOT be converted to HQ and NQ items, they will remain as is.
Meaning all new HQ items after the change will have to be gathered or made... none will automatically be changed into them.
According to the letter, 1.21 is when HQ items might actually have stat boosts aside from DMG or DEF. But for now, +1 items give a 2% boost to the success rate of melding materia. I haven't tested +2 or +3 items but I imagine they help boost success rate more as well. Course, whether 2% or 6% is significant is up to the player.because of materia and forbiden melds having HQ items means nothing its all about the materia that maters. often times its cheaper and smarter to make/buy the lesser ranked gear and do forbiden melds on them then to buy the optimal BiS and go for forbiden. Something like felt hat green is BiS for CON pure healing but requires 3 felt, and the dye making the item cost 100k+ in raw mats alone. Trying to make a x3 forbiden meld gives you 1/50 odds give or take. 100k x 50 => 5M in just the hat add in the materia involved and its easily a 7-10M adventure.
If you were to substitute a felt coif grey that cost you 1 felt and 1 cheap dye. 30k x50 => you save 2-3M in the process and you sacrafice 4MND from the green hat.
My point is that the stats on HQ items mater very little and I could care less what they do with current +1 ~ +3 items, till they revamp the HQ stat boosts and/or the materia success rate it doesn't affect anyone in the slightest.
This is a noob question, but what is nq and hq?
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