The stance cost made the Warrior so not fun to play. Instead, if the goal was to stop warriors from trying to DPS ALL THE TIME, I would much rather they do what the OP is asking, and remove tank stances, all stances, across the board. Have "tank stance" be the default, and the "dps stance" a clickable skill. I wouldn't mind if, when I'm tanking, that the optimum thing to do would be to use defensive abilities 75 or 80 percent of the time, and then at the right moment, pop something like inner release for a small dps rotation window.

The only thing, this would create issues for off tanking in the game. To get around it, they should tie aggro to abilities/skills instead of the stance. So mt would keep aggro primarily by butchers block, onslaught, inner beast and provoke. Off tanking/dps would have their own combo and abilities.

While we're at it, I think it would be nice if onslaught was a dps ability, or a neutral ability in that it doesnt generate aggro, and instead doesn't cost rage (like plunge for dark knights). And instead, make upheaval an aggro/hate generator.

And to go with all these changes, maybe boost all tank base damage by like 10 or 15 percent to make up for loss of dps stance? Something like that.

I dunno. My two cents. I'm all for streamlining tanks by taking away unnecessary stances.