I am not sure why some of the posters seem to think that my thoughts came because of Eureka. Eureka was one aspect, yes, but if you've seen previous posts by me, I'm not simply just talking about Eureka. I'm talking about the overall product. I grinding my way through ARR and HW...only to pretty much see the same thing in SB. Granted when I was going through all of that, I was more concerned with enjoying the story and making sure that I didn't fall behind - but now that I'm caught up with other players...nothing's really changed as far as open world content, dungeons, Diadem 1/2/3, and even fights go. Some features may be added here and there, however, it feels like SE is implementing things that THEY think we would enjoy, rather than actually communicating with us and polling to see what we want.
Blitzball, something that was mentioned last year, is a feature that I am highly interested in. But we've heard nothing about it. As was mentioned way earlier, the current raids feel like disjointed pieces of story, compared to the Binding Coils. A new direction does not equate changing the whole game - just try something that truly is different and not just a repackaged instance would be a nice start. If it fails, fine. But at least show that you're willing to do something that feels like you're trying to retain your current player base for the long run, instead of giving us something that will likely die off entirely by the time the next expansion rolls around.