Last edited by Moogly; 03-20-2018 at 08:58 AM.



Level 24 I think, +6 from me at the time. Comp is 1 tank/2 healer/5 DPS. Honestly you can do 1/1/6, just the healer needs to really be on point. The main thing is to just fight at least +5 mobs... but +6 if you can handle it (If there's one person you want to have a level lead in the party, it's the tank). And good DPS that output enough to chain on mobs that high.
If you can't quite push it that far, I think this sort of exp is still pretty decent (and the kills come a bit faster):
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Yea at higher levels you want to be in a party chaining xp you get so much more out of it and then doing NMs when they spawn


In my experience the NM train was much faster than XP grind. 100 exp per mob kill missing one fate that gave 7000 exp was worth killing 70 mobs for example.



Yeah, that'll happen if you kill mobs too low. To be fair, putting together a good party for exp grinding is a lot more effort than just 'lfg nm' and zerging stuff.
It's boring and not really much different from hunts (with all the associated drama that hunts inspire, "early pullers" and whatnot).So why all the hate with the NM train ?
Also, it quickly becomes even more unfun when the NM doesn't even appear and you can't even target it to get credit.



I've only run with groups formed inside Eureka. I've had the best results when most of the party is within two or three levels of each other. In those groups I haven't run into any slackers or bad players (although we aren't close to world firsters either). We would follow the train but would pull mobs that would give us exp. This might have been isolated mobs for the NM the train was working on or nearby unrelated mobs a few levels higher than we were.
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