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  1. #1
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    fuck players that wanna grp
    Please point out where it was I said that. (Good luck.)

    I don't know about you, but what I expect when something is billed as potential "solo" content, is for the progress when solo to actually be reasonable. What we have now in Eureka... isn't.
    (11)

  2. #2
    Player
    Skeldron's Avatar
    Join Date
    Mar 2018
    Posts
    10
    Character
    Sheana Avatara
    World
    Shiva
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Fynlar View Post
    Please point out where it was I said that. (Good luck.)

    I don't know about you, but what I expect when something is billed as potential "solo" content, is for the progress when solo to actually be reasonable. What we have now in Eureka... isn't.
    When did ANYONE EVER say its solo content? they even stated ppl have to work together in eureka
    (2)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fynlar View Post
    I don't know about you, but what I expect when something is billed as potential "solo" content, is for the progress when solo to actually be reasonable. What we have now in Eureka... isn't.
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    (2)

  4. #4
    Player
    Skeldron's Avatar
    Join Date
    Mar 2018
    Posts
    10
    Character
    Sheana Avatara
    World
    Shiva
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Reynhart View Post
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    Thank you, Sir.
    (2)

  5. #5
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    These are my thoughts about Eureka.

    I feel there need to be better returns for soloing. I think the group should be the optimal way to get experience and crystals but I think you should get just enough via soloing to make it worth the effort. Sometimes I just want to do something for a half an hour.

    I also feel there should be better returns when grouping for grinding. Maybe a level sync so everyone gets nice experience while sitting in an area grinding away like the MMO's of yesteryear.

    The Nm train is currently the more effective way for experience but this can be dull and awful until your higher level because you have to just stand there and watch. Some argue that any dps is better than nothing but I disagree. I think I am costing the group more in heals and resses than my 22dps contribution.

    When I first entered and tried Eureka I was convinced I'd never do it again but the more I do it the more I need to do it. It's an addiction! When I can contribute to the kills it is really kinda fun and I like the idea you need to sneak and weave your way around things or suffer very real consequences. The community is also bonding much more than when I do dungeons. I see people risking their characters to go ress strangers and offer help in general. I think Eureka overall is also very popular. On Excalibur, there are over a hundred people around the entrance NPC and the NN is all abuzz about strats and stories from Eureka so people seem to like it despite some problems.

    I am hoping they add more NM spawns in future updates and I gotta say, my Alienware still kicks ass.
    (3)
    Last edited by Minako_Nightsong; 03-19-2018 at 10:35 PM. Reason: More text

  6. #6
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    As someone who has done it solo, pretty reasonable.

    Yes the later levels are not done correctly, as certain roles end up getting killed by the bosses with no real answer, but there is clearly effort to make the content a solo activity. there are leaderboards and achievements for milestones reached whole doing it solo.

    In Eureka it just puts you into the world solo, there is no particular benefit or thing to shoot for in solo play, no challenge or goal to go after, the nm train and strict lvl restrictions rule everything from exploration to damage and exp rewards in their FATEs.
    (8)

  7. #7
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reynhart View Post
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    Palace of the Dead is very solo-able. Floor 200 not as much and I think they should tweak things a bit since literally one class is capable of it, but regardless I've spent more time in Palace of the Dead solo than not. Bringing this up as some kind of unreasonable bar just because recklessness gets you killed isn't really fitting to this conversation. If anything PotD is a golden example of content that's fun in a group AND solo.

    Eureka on the other hand is exceptionally punishing if you're playing by yourself. There's nothing that says they can't look at the solo Eureka player experience and improve it, while leaving the group experience intact.

    Edit: Just to expand on that a tiny bit, the majority of the complaints about solo play in Eureka I think would be solved by adjusting experience gain. I don't think many people mind the danger of the world, just how long it takes to level if you don't want to jump in a party.
    (10)
    Last edited by Tsunenori; 03-19-2018 at 10:32 PM.

  8. #8
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    You know this turned into an Eureka isn't solo friendly topic,

    Quote Originally Posted by Skeldron View Post
    The content has its flaws,yes, but seriously, why are people complaining that you can't solo it .. its a MMO. U got MANY other Final Fantasy games u can solo if u want to
    (I think that your perception of how final fantasy as an mmo should be is flawed & i also think that the modern MMO feel/as ppl claim is also flawed & wrong,but you know that's just me & my perception/opinion also,its not like this game followed ffxi & that a lot of players comes from there which was a core game that worked for (A LOT MORE YEARS(many more years?)English is hard)

    but a lot of feedbacks, from my end at the very least are based upon lack of storyline & side quests, originality.That is the core problem as little of a zone that is for the moment for such a long wait while the community asked for soo much more than this overall (content fixes/BETTER&GREATER additions/and an end to reskinning & revamping content & then call it 'new") its mind blowing. That players like this also is mind blowing.As some said xi had some issues in its early days & i wouldn't go as far as pointing toward the job beastmaster but they did do things to improve low lvls all the way to what it currently is with trusts & capacity/job points.I & a lot of players liked the original game & while it changed i still like xi but the point of this is, there was a lot to do in a different fashion way,to my knowledge none of the bad stuffs got carried over & labelled as new content as much as ffxiv has ever done, heck even the old (single npc) npc system transformed into a full npc party (trusts) nowadays is nowhere near what the initial thing was.

    P.s: At this point going down the line of how xiv is taking everything from everywhere, i wouldn't be shocked to see some things taken from Final Fantasy Mystic Quest on the snes, but that probably is already done... geez
    (1)
    Last edited by Ruf; 03-20-2018 at 02:23 AM.

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ruf View Post
    That players like this is mind blowing, as some said xi had some issues in its early days & i wouldn't go as far as pointing toward the job beastmaster but they did do things to improve low lvls all the way to what it currently is with trusts & capacity/job points.
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...
    When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.
    Quote Originally Posted by Vstarstruck View Post
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)
    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.
    Quote Originally Posted by Vstarstruck View Post
    Why are you comparing it to palace of the dead?
    Because it's the only other content where you're allowed to enter solo.
    Quote Originally Posted by Fynlar View Post
    That really isn't solo.
    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    (3)
    Last edited by Reynhart; 03-20-2018 at 12:41 AM.

  10. #10
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.

    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.

    Because it's the only other content where you're allowed to enter solo.

    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    another white knight post that refuses to debate the main points being made
    Quote Originally Posted by Vstarstruck View Post
    Quote Originally Posted by Reynhart View Post
    Let's look at the bigger picture. This is a max level content that drop gear on par with extreme primal drops and higher than normal raid drops. Considering those absolutey requires a party to even participate, let alone get a reward, I'd say that Eureka can probably be considered the most "solo friendly end-game" content.

    Unles you're ready to farm all your tomestones with hunts and daily quests...
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)

    Quote Originally Posted by Reynhart View Post
    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.

    And apart from Xp, you can gathr crystals out of a group...it just happen that other groups are simply doing the same content at the same time.

    Why are you comparing it to palace of the dead? Palace of the dead is completed content, and the solo thing they STATED was meant to be a challenge. 101-200 was meant as a challenge only, that is why it is static only (even if that static is you solo). You can not compare the 2. SE white knights are annoying to say the least, pushing fallacy arguments that make no sense. I really like to know if this issue exists on the other language boards (White knight postings I mean)
    "getting to floor 200 is hard and for most part not solable"
    SO? it was meant to be a challenge, They flat out said that. that is why it is listed by job, the solo run challenges. This is relic progression, something meant to be more common, can we try better with our arguments and comparisons please? If your next post is empty, I will not respond to it right away due to post quotas. You did not read what I said, you are ignoring what I said trying to stawman. Maybe bolding stuff and italics makes it easier to play match and let you see the points better.

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Display a timer showing the amount of time since the instance was generated.
    that really exists... it is in the timer on duty remaining
    (0)
    Last edited by Vstarstruck; 03-20-2018 at 12:57 AM.

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