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  1. #11
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Throwing in some more feedback, this time re: the storyline. In both the ARR and HW iterations, the relic weapon story was all about just that - the weapon. And while to some that was probably a drag, for me it made the weapon more 'special'. It enhanced my immersion and made it a personal goal to complete it, especially the Anima weapon where I felt like I was raising a child. Giving it to my retainer when I finally got the Bardam's weapon was one of the saddest things I had to go in-game. The fact they didn't pick up on it despite it supposedly being a weapon of untold potential for growth only makes us dumping it worse.
    But in Eureka it feels like an after-thought. And admittedly I haven't even done the level 13 quest yet so it might change, but it makes the weapons and gear feel impersonal. Just another way to get more gear, grind for the gear, just a new name for it. I'm enjoying the game mode right now in small dosages, but the personal investment is gone. There's no proving myself to be equal to the heroes of eld, not living up to the expectations of my young charge, just another grind because we're the best adventurers Eorzea has to offer like basically anything else ever. There's no challenge to us as a character. The way they implemented it with Krile makes it impersonal even in her regard because she just stands there and does nothing (Again, so far pre-13 quests). Sometimes, rarely, the Scions would go and do stuff with us and we'd at least interact more often. Not so much here if only because of how far apart the quests are.
    Nothing much to do about this except hope it gets better in future patches, I guess. But this is something that bothered me.
    (10)
    Last edited by BillyKaplan; 03-18-2018 at 04:49 AM.